371 lines
11 KiB
JavaScript
371 lines
11 KiB
JavaScript
import {Component} from 'react'
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import Avatar from '../components/Avatar';
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import PlayerStats from '../components/PlayerStats';
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import ScoreStats from '../components/ScoreStats';
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import Config from '../config.json';
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import SongInfo from "../components/SongInfo";
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// Why do u have to proxy requests... it's so dumb LOL
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const SCORESABER_API_URL = Config.proxy_url + "/https://scoresaber.com/api/player/%s/full";
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const BEATLEADER_API_URL = Config.proxy_url + "/https://api.beatleader.xyz/player/%s";
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const GITHUB_URL = "https://github.com/RealFascinated/beatsaber-overlay";
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export default class Home extends Component {
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#_beatSaverURL = "";
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constructor(props) {
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super(props);
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this.state = {
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loading: true,
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id: undefined,
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isValidSteamId: true,
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websiteType: "scoresaber",
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data: undefined,
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showPlayerStats: true,
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showScore: false,
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showSongInfo: false,
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socket: undefined,
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isVisible: false,
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songInfo: undefined,
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beatSaverData: undefined,
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currentSongTime: 0,
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paused: true,
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currentScore: 0,
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percentage: "100.00%",
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failed: false,
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leftHand: {
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averageCut: [15.00],
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averagePreSwing: [70.00],
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averagePostSwing: [30.00],
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},
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rightHand: {
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averageCut: [15.00],
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averagePreSwing: [70.00],
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averagePostSwing: [30.00],
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}
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}
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this.setupTimer();
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}
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// I'd love if HTTP Status just gave this data lmao
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// HttpSiraStatus(https://github.com/denpadokei/HttpSiraStatus) does give this data.
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isCurrentSongTimeProvided = false;
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// we don't need to reset this to false because it is highly unlikely for a player to swap mods within a browser session
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/**
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* Setup the timer for the song time
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*/
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setupTimer() {
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setInterval(() => {
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if (this.isCurrentSongTimeProvided) {
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return
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}
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if (!this.state.paused && this.state.beatSaverData !== undefined) {
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this.setState({ currentSongTime: this.state.currentSongTime + 1 })
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}
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}, 1000);
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}
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/**
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* Update the current song time
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*
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* @param {[]} data The song data
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*/
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handleCurrentSongTime(data) {
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try {
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const time = data.status.performance.currentSongTime
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if (time !== undefined && time != null) {
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this.isCurrentSongTimeProvided = true
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this.setState({ currentSongTime: time })
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}
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} catch (e) {
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// do nothing
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}
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}
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async componentDidMount() {
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this.#_beatSaverURL = document.location.origin + "/api/beatsaver/map?hash=%s";
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const urlSearchParams = new URLSearchParams(window.location.search);
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const params = Object.fromEntries(urlSearchParams.entries());
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const id = params.id;
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if (!id) { // Check if the id param is valid
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this.setState({ loading: false, isValidSteamId: false });
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return;
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}
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// Check if the player wants to disable their stats (pp, global pos, etc)
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if (params.beatleader === 'true') {
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this.setState({ websiteType: "beatleader" });
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}
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// Check if the player wants to disable their stats (pp, global pos, etc)
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if (params.playerstats === 'false') {
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this.setState({ showPlayerStats: false });
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}
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let shouldConnectSocket = false;
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// Check if the player wants to show their current score information
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if (params.scoreinfo === 'true') {
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this.setState({ showScore: true });
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shouldConnectSocket = true;
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}
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// Check if the player wants to show the current song
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if (params.songinfo === 'true') {
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this.setState({ showSongInfo: true });
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shouldConnectSocket = true;
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}
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if (shouldConnectSocket) {
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this.connectSocket();
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}
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await this.updateData(id);
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setTimeout(async () => {
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if (!this.state.isValidSteamId) {
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return;
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}
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await this.updateData(id);
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}, 30_000); // Update the player data every 30 seconds.
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}
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/**
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* Fetch and update the data from the respective platform
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*
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* @param {string} id The steam id of the player
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* @returns
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*/
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async updateData(id) {
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const data = await fetch(this.state.websiteType == "scoresaber" ? SCORESABER_API_URL.replace("%s", id) : BEATLEADER_API_URL.replace("%s", id), {
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mode: 'cors'
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});
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if (this.state.websiteType == "scoresaber") {
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if (data.status === 422) { // Invalid steam account (I think??)
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this.setState({ loading: false, isValidSteamId: false });
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return;
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}
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} else { // Assume BeatLeader
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}
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const json = await data.json();
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if (json.errorMessage) { // Invalid steam account
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this.setState({ loading: false, isValidSteamId: false });
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return;
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}
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this.setState({ loading: false, id: id, data: json });
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}
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/**
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* Setup the HTTP Status connection
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*/
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connectSocket() {
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const socket = new WebSocket('ws://localhost:6557/socket');
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socket.addEventListener('close', () => {
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console.log("Attempting to re-connect to the HTTP Status socket in 30 seconds.");
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setTimeout(() => this.connectSocket(), 30_000);
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});
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socket.addEventListener('message', (message) => {
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const json = JSON.parse(message.data);
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this.handleCurrentSongTime(json)
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if (!this.handlers[json.event]) {
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console.log("Unhandled message from HTTP Status. (" + json.event + ")");
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return;
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}
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this.handlers[json.event](json || []);
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})
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this.setState({ socket: socket });
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}
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/**
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* Set the current songs beat saver url in {@link #_beatSaverURL}
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*
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* @param {[]} songData
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*/
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async setBeatSaver(songData) {
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console.log("Updating BeatSaver info")
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const data = await fetch(this.#_beatSaverURL.replace("%s", songData.levelId));
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const json = await data.json();
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this.setState({ beatSaverData: json })
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}
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/**
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* Cleanup the data and get ready for the next song
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*
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* @param {boolean} visible Whether to show info other than the player stats
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*/
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resetData(visible) {
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console.log("Exiting level, resetting data.")
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this.setState({
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"leftHand": {
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"averageCut": [15.00],
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"averagePreSwing": [70.00],
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"averagePostSwing": [30.00],
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},
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"rightHand": {
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"averageCut": [15.00],
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"averagePreSwing": [70.00],
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"averagePostSwing": [30.00],
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},
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songInfo: undefined,
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beatSaverData: undefined,
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currentSongTime: 0,
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currentScore: 0,
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percentage: "100.00%",
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isVisible: visible
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});
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}
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// The HTTP Status handlers
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handlers = {
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"hello": (data) => {
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console.log("Hello from HTTP Status!");
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if (data.status) {
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this.setState({songData: data});
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if (data.status.beatmap) {
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this.setBeatSaver(data.status.beatmap);
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}
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}
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},
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"scoreChanged": (data) => {
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const { status } = data;
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const { score, currentMaxScore } = status.performance;
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const percent = currentMaxScore > 0 ? ((score / currentMaxScore) * 1000 / 10).toFixed(2) : 0.00;
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this.setState({
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currentScore: score,
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percentage: this.state.failed ? percent * 2 : percent + "%"
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})
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},
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"noteFullyCut": (data) => {
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const { noteCut } = data;
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// Left Saber
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if (noteCut.saberType === 'SaberA') {
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const data = this.state.leftHand;
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if (data.averageCut.includes(15) && data.averageCut.length === 1) {
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data.averageCut = [];
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}
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if (data.averagePreSwing.includes(70) && data.averagePreSwing.length === 1) {
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data.averagePreSwing = [];
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}
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if (data.averagePostSwing.includes(30) && data.averagePostSwing.length === 1) {
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data.averagePostSwing = [];
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}
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data.averagePreSwing.push(noteCut.initialScore > 70 ? 70 : noteCut.initialScore);
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data.averagePostSwing.push(noteCut.finalScore - noteCut.initialScore);
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data.averageCut.push(noteCut.cutDistanceScore);
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this.setState({ leftHand: data });
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}
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// Left Saber
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if (noteCut.saberType === 'SaberB') {
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const data = this.state.rightHand;
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if (data.averageCut.includes(15) && data.averageCut.length === 1) {
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data.averageCut = [];
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}
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if (data.averagePreSwing.includes(70) && data.averagePreSwing.length === 1) {
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data.averagePreSwing = [];
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}
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if (data.averagePostSwing.includes(30) && data.averagePostSwing.length === 1) {
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data.averagePostSwing = [];
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}
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data.averagePreSwing.push(noteCut.initialScore > 70 ? 70 : noteCut.initialScore);
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data.averagePostSwing.push(noteCut.finalScore - noteCut.initialScore);
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data.averageCut.push(noteCut.cutDistanceScore);
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this.setState({ rightHand: data });
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}
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},
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"songStart": (data) => {
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console.log("Going into level, resetting data.")
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this.resetData(true);
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this.setState({ songData: data, paused: false })
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this.setBeatSaver(data.status.beatmap);
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},
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"finished": () => {
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console.log("Exiting level, resetting data.")
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this.resetData(false);
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},
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"softFail": () => {
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this.setState({ failed: true });
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},
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"pause": () => {
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this.setState({ paused: true });
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},
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"resume": () => {
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this.setState({ paused: false });
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},
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"menu": () => {
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console.log("Exiting level, resetting data.")
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this.resetData(false);
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},
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"noteCut": () => {},
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"noteMissed": () => {},
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"noteSpawned": () => {},
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"bombMissed": () => {},
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"beatmapEvent": () => {}
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}
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render() {
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const { loading, isValidSteamId, data } = this.state;
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// When in the main menu, show this colour so it's actually readable
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if (!isValidSteamId && !loading) {
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const body = document.body;
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body.style.backgroundColor = "#181a1b";
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}
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return <>
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{ loading ?
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<div className={'loading'}>
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<h2>Loading...</h2>
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</div>
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: !isValidSteamId ?
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<div className={'invalid-player'}>
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<h1>BeatSaber Overlay</h1>
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<div style={{ fontWeight: 'bold', marginBottom: '50px' }}>
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<p>This is currently just a simple overlay for OBS displaying ScoreSaber or BeatLeader stats.</p>
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<p>If you have any suggestions you can message me on discord @ Fascinated#4719</p>
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</div>
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<p>Provide a valid steam id for scoresaber or beatleader</p>
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<p>Example: {document.location.origin}?id=76561198449412074</p>
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<p>Example with Score Info: {document.location.origin}?id=76561198449412074&scoreinfo=true</p>
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<div className={'info'}>
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<div>
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<h3>Options</h3>
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<p>scoreinfo - Can be "true" if you want to show your current score (needs HTTP Status)</p>
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<p>playerstats - Can be "false" if you disable showing your stats (pp, global pos, etc)</p>
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<p>songinfo - Can be "true" if want to see information about the song (song name, bsr, song art, etc)</p>
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<br />
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<p>To use a option just add &key=value (eg: &songinfo=true)</p>
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</div>
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</div>
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</div> :
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<div className={'overlay'}>
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{ this.state.showPlayerStats ?
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<div className={'player-stats-container'}>
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<Avatar url={data.profilePicture} />
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<PlayerStats
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pp={data.pp.toLocaleString()}
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globalPos={data.rank.toLocaleString()}
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country={data.country}
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countryRank={data.countryRank.toLocaleString()}
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/>
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</div> :
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""
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}
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{
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this.state.showScore && this.state.isVisible ? <ScoreStats data={this.state} /> : ""
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}
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{
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this.state.showSongInfo && this.state.beatSaverData !== undefined && this.state.isVisible ? <SongInfo data={this.state}/> : ""
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}
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</div>
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}
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</>
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}
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} |