import { Link, Spinner } from "@nextui-org/react";
import { NextSeo } from "next-seo";
import { Component } from "react";
import PlayerStats from "../../src/components/PlayerStats";
import ScoreStats from "../../src/components/ScoreStats";
import SongInfo from "../../src/components/SongInfo";
import LeaderboardType from "../../src/consts/LeaderboardType";
import Utils from "../../src/utils/utils";
import styles from "../styles/overlay.module.css";
export default class Overlay extends Component {
#_beatSaverURL = "";
constructor(props) {
super(props);
this.cutData = [];
this.cutData.SaberA = {
count: [0, 0, 0],
totalScore: [0, 0, 0],
};
this.cutData.SaberB = {
count: [0, 0, 0],
totalScore: [0, 0, 0],
};
this._mounted = false;
this.state = {
hasError: false,
// Steam ID
id: undefined,
// Values from the query parameters
loadingPlayerData: true,
isConnectedToSocket: false,
isValidSteamId: false,
websiteType: "ScoreSaber",
showPlayerStats: true,
showScore: false,
showSongInfo: false,
shouldReplacePlayerInfoWithScore: false,
// Internal
loadedDuringSong: false,
socket: undefined,
data: undefined,
beatSaverData: undefined,
songInfo: undefined,
mapStarCount: undefined,
// UI elements
isPlayerInfoVisible: false,
isVisible: false,
// Score data
paused: true,
failed: false,
currentSongTime: 0,
currentScore: 0,
percentage: "100.00%",
SaberA: {
cutDistanceScore: 0.0,
averagePreSwing: 0.0,
averagePostSwing: 0.0,
},
SaberB: {
cutDistanceScore: 0.0,
averagePreSwing: 0.0,
averagePostSwing: 0.0,
},
};
this.setupTimer();
}
async componentDidMount() {
if (this._mounted === true) {
return;
}
this._mounted = true;
if (this.state.hasError) {
// Reload the page if there has been an error
console.log("There has been an error and the page was reloaded.");
return Router.reload(window.location.pathname);
}
console.log("Initializing...");
this.#_beatSaverURL =
document.location.origin + "/api/beatsaver/map?hash=%s";
const urlSearchParams = new URLSearchParams(window.location.search);
const params = Object.fromEntries(urlSearchParams.entries());
// Check what website the player wants to use
if (params.beatleader === "true" || params.beatLeader === "true") {
this.setState({ websiteType: "BeatLeader" });
}
const id = params.id;
if (!id) {
// Check if the id param is valid
this.setState({ isValidSteamId: false, loadingPlayerData: false });
return;
}
// Checks if the steam id is valid
const isValid = await this.validateSteamId(id);
if (!isValid) {
this.setState({ isValidSteamId: false, loadingPlayerData: false });
return;
}
this.setState({ id: id, isValidSteamId: true });
// Check if the player wants to disable their stats (pp, global pos, etc)
if (params.showPlayerStats === "false" || params.playerstats === "false") {
this.setState({ showPlayerStats: false });
}
if (this.state.showPlayerStats == true || params.playerstats == "true") {
setTimeout(async () => {
await this.updateData(id);
}, 10); // 10ms
this.setState({ isPlayerInfoVisible: true });
}
let shouldConnectSocket = false;
// Check if the player wants to show their current score information
if (params.showScoreInfo === "true" || params.scoreinfo === "true") {
this.setState({ showScore: true });
shouldConnectSocket = true;
}
if (params.shouldReplacePlayerInfoWithScore === "true") {
this.setState({ shouldReplacePlayerInfoWithScore: true });
}
// Check if the player wants to show the current song
if (params.showSongInfo === "true" || params.songinfo === "true") {
this.setState({ showSongInfo: true });
shouldConnectSocket = true;
}
if (shouldConnectSocket) {
if (this.state.isConnectedToSocket) return;
this.connectSocket(params.socketaddress);
}
}
// Handle Errors
static getDerivedStateFromError(error) {
return this.setState({ hasError: true });
}
componentDidCatch(error, errorInfo) {
console.log({ error, errorInfo });
}
// ---
// I'd love if HTTP Status just gave this data lmao
// HttpSiraStatus(https://github.com/denpadokei/HttpSiraStatus) does give this data.
isCurrentSongTimeProvided = false;
// we don't need to reset this to false because it is highly unlikely for a player to swap mods within a browser session
/**
* Setup the timer for the song time
*/
setupTimer() {
setInterval(() => {
if (this.isCurrentSongTimeProvided) {
return;
}
if (!this.state.paused && this.state.beatSaverData !== undefined) {
this.setState({ currentSongTime: this.state.currentSongTime + 1 });
}
}, 1000);
}
/**
* Update the current song time
*
* @param {[]} data The song data
*/
handleCurrentSongTime(data) {
try {
const time = data.status.performance.currentSongTime;
if (time !== undefined && time != null) {
this.isCurrentSongTimeProvided = true;
this.setState({ currentSongTime: time });
}
} catch (e) {
// do nothing
}
}
/**
* Fetch and update the data from the respective platform
*
* @param {string} id The steam id of the player
* @returns
*/
async updateData(id) {
const data = await fetch(
Utils.getWebsiteApi(this.state.websiteType).ApiUrl.PlayerData.replace(
"%s",
id
),
{
headers: {
"X-Requested-With": "BeatSaber Overlay",
},
}
);
try {
const json = await data.json();
this.setState({
loadingPlayerData: false,
id: id,
data: json,
});
} catch (e) {
// Catch error and use last known data
console.error(e);
}
}
/**
* Checks if the given steam id is valid or not
*
* @param {id} The Steam ID of the player to validate
*/
async validateSteamId(id) {
if (id.length !== 17) {
return false;
}
const data = await fetch(`/api/validateid?steamid=${id}`);
const json = await data.json();
return json.message === "Valid";
}
/**
* Setup the HTTP Status connection
*/
connectSocket(socketAddress) {
socketAddress =
(socketAddress === undefined
? "ws://localhost"
: `ws://${socketAddress}`) + ":6557/socket";
if (this.state.isConnectedToSocket) return;
if (this.state.isVisible) {
this.resetData(false);
}
console.log(`Connecting to ${socketAddress}`);
const socket = new WebSocket(socketAddress);
socket.addEventListener("open", () => {
console.log(`Connected to ${socketAddress}`);
this.setState({ isConnectedToSocket: true });
});
socket.addEventListener("close", () => {
console.log(
"Attempting to re-connect to the HTTP Status socket in 60 seconds."
);
this.resetData(false);
this.setState({ isConnectedToSocket: false });
setTimeout(() => this.connectSocket(), 60_000);
});
socket.addEventListener("message", (message) => {
const json = JSON.parse(message.data);
this.handleCurrentSongTime(json);
if (!this.handlers[json.event]) {
console.log("Unhandled message from HTTP Status. (" + json.event + ")");
return;
}
this.handlers[json.event](json || []);
});
this.setState({ socket: socket });
}
/**
* Set the current songs beat saver url in {@link #_beatSaverURL}
*
* @param {[]} songData
*/
async setBeatSaver(songData) {
console.log("Updating BeatSaver info");
const data = await fetch(
this.#_beatSaverURL.replace("%s", songData.levelId)
);
const json = await data.json();
this.setState({ beatSaverData: json });
const { characteristic, levelId, difficulty } = songData;
let mapHash = levelId.replace("custom_level_", "");
let mapStars = undefined;
if (this.state.websiteType === "BeatLeader") {
mapStars = await LeaderboardType.BeatLeader.getMapStarCount(
mapHash,
difficulty.replace("+", "Plus"),
characteristic
);
}
if (this.state.websiteType === "ScoreSaber") {
mapStars = await LeaderboardType.ScoreSaber.getMapStarCount(
mapHash,
difficulty.replace("+", "Plus"),
characteristic
);
}
this.setState({ mapStarCount: mapStars });
}
/**
* Cleanup the data and get ready for the next song
*
* @param {boolean} visible Whether to show info other than the player stats
*/
async resetData(visible, loadedDuringSong = false) {
if (this.state.showPlayerStats == true) {
setTimeout(async () => {
await this.updateData(this.state.id);
}, 1000); // 1 second
}
if (visible && this.state.shouldReplacePlayerInfoWithScore) {
this.setState({ isPlayerInfoVisible: false });
} else {
this.setState({ isPlayerInfoVisible: true });
}
this.cutData = [];
this.cutData.SaberA = {
count: [0, 0, 0],
totalScore: [0, 0, 0],
};
this.cutData.SaberB = {
count: [0, 0, 0],
totalScore: [0, 0, 0],
};
this.setState({
SaberA: {
cutDistanceScore: 0.0,
averagePreSwing: 0.0,
averagePostSwing: 0.0,
},
SaberB: {
cutDistanceScore: 0.0,
averagePreSwing: 0.0,
averagePostSwing: 0.0,
},
songInfo: undefined,
beatSaverData: undefined,
currentSongTime: 0,
currentScore: 0,
percentage: "100.00%",
isVisible: visible,
loadedDuringSong: loadedDuringSong,
mapStarCount: undefined,
});
}
// The HTTP Status handlers
handlers = {
hello: (data) => {
console.log("Hello from HTTP Status!");
if (
data.status &&
data.status.beatmap &&
this.state.songData === undefined
) {
console.log("Going into level during song, resetting data.");
this.resetData(true, true);
this.setState({ songData: data, paused: false });
if (this.state.showScore || this.state.showSongInfo) {
this.setBeatSaver(data.status.beatmap);
}
}
},
scoreChanged: (data) => {
const { status } = data;
const { score, relativeScore } = status.performance;
let finalScore = score;
if (finalScore == 0) {
finalScore = this.state.currentScore;
}
const percent = relativeScore * 100;
this.setState({
currentScore: finalScore,
percentage: percent.toFixed(2) + "%",
});
},
noteFullyCut: (data) => {
const { noteCut } = data;
let beforeCutScore = 0.0;
let afterCutScore = 0.0;
let cutDistanceScore = 0.0;
const cutDataSaber = this.cutData[noteCut.saberType];
cutDataSaber.count[0]++;
cutDataSaber.count[1]++;
cutDataSaber.count[2]++;
cutDataSaber.totalScore[0] += noteCut.beforeCutScore;
cutDataSaber.totalScore[1] += noteCut.afterCutScore;
cutDataSaber.totalScore[2] += noteCut.cutDistanceScore;
beforeCutScore = cutDataSaber.totalScore[0] / cutDataSaber.count[0];
afterCutScore = cutDataSaber.totalScore[1] / cutDataSaber.count[1];
cutDistanceScore = cutDataSaber.totalScore[2] / cutDataSaber.count[2];
const cutData = this.state[noteCut.saberType];
cutData.averagePreSwing = beforeCutScore;
cutData.averagePostSwing = afterCutScore;
cutData.cutDistanceScore = cutDistanceScore;
this.setState({ [noteCut.saberType]: cutData });
},
songStart: (data) => {
console.log("Going into level, resetting data.");
this.resetData(true);
this.setState({ songData: data, paused: false });
if (this.state.showScore || this.state.showSongInfo) {
this.setBeatSaver(data.status.beatmap);
}
},
finished: () => {
this.resetData(false);
},
softFail: () => {
this.setState({ failed: true });
},
pause: () => {
this.setState({ paused: true });
},
resume: () => {
this.setState({ paused: false });
},
menu: () => {
this.resetData(false);
},
noteCut: () => {},
noteMissed: () => {},
noteSpawned: () => {},
bombMissed: () => {},
beatmapEvent: () => {},
energyChanged: () => {},
obstacleEnter: () => {},
obstacleExit: () => {},
};
render() {
const {
isValidSteamId,
data,
websiteType,
showPlayerStats,
loadingPlayerData,
isPlayerInfoVisible,
shouldReplacePlayerInfoWithScore,
id,
} = this.state;
if (loadingPlayerData) {
return