Change how cut values are handled
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792c92c526
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f687d9878e
@ -40,12 +40,12 @@ export default class Overlay extends Component {
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percentage: "100.00%",
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failed: false,
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mapStarCount: undefined,
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leftHand: {
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SaberA: {
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averageCut: [15.0],
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averagePreSwing: [70.0],
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averagePostSwing: [30.0],
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},
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rightHand: {
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SaberB: {
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averageCut: [15.0],
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averagePreSwing: [70.0],
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averagePostSwing: [30.0],
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@ -342,53 +342,26 @@ export default class Overlay extends Component {
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noteFullyCut: (data) => {
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const { noteCut } = data;
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// Left Saber
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if (noteCut.saberType === "SaberA") {
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const data = this.state.leftHand;
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if (data.averageCut.includes(15) && data.averageCut.length === 1) {
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data.averageCut = [];
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const cutData = this.state[noteCut.saberType];
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if (cutData.averageCut.includes(15) && cutData.averageCut.length === 1) {
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cutData.averageCut = [];
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}
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if (
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data.averagePreSwing.includes(70) &&
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data.averagePreSwing.length === 1
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cutData.averagePreSwing.includes(70) &&
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cutData.averagePreSwing.length === 1
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) {
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data.averagePreSwing = [];
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cutData.averagePreSwing = [];
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}
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if (
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data.averagePostSwing.includes(30) &&
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data.averagePostSwing.length === 1
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cutData.averagePostSwing.includes(30) &&
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cutData.averagePostSwing.length === 1
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) {
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data.averagePostSwing = [];
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}
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data.averagePreSwing.push(noteCut.beforeSwingRating * 70);
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data.averagePostSwing.push(noteCut.afterSwingRating * 30);
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data.averageCut.push(noteCut.cutDistanceScore);
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this.setState({ leftHand: data });
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}
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// Left Saber
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if (noteCut.saberType === "SaberB") {
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const data = this.state.rightHand;
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if (data.averageCut.includes(15) && data.averageCut.length === 1) {
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data.averageCut = [];
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}
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if (
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data.averagePreSwing.includes(70) &&
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data.averagePreSwing.length === 1
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) {
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data.averagePreSwing = [];
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}
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if (
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data.averagePostSwing.includes(30) &&
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data.averagePostSwing.length === 1
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) {
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data.averagePostSwing = [];
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}
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data.averagePreSwing.push(noteCut.beforeSwingRating * 70);
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data.averagePostSwing.push(noteCut.afterSwingRating * 30);
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data.averageCut.push(noteCut.cutDistanceScore);
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this.setState({ rightHand: data });
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cutData.averagePostSwing = [];
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}
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cutData.averagePreSwing.push(noteCut.beforeCutScore);
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cutData.averagePostSwing.push(noteCut.afterCutScore);
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cutData.averageCut.push(noteCut.cutDistanceScore);
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this.setState({ [noteCut.saberType]: cutData });
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},
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songStart: (data) => {
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console.log("Going into level, resetting data.");
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@ -44,14 +44,14 @@ export default class ScoreStats extends Component {
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<p className={styles.scoreStatsAverageCut}>Average Cut</p>
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<div className={styles.scoreStatsHands}>
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<div className={styles.scoreStatsLeft}>
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<p>{this.getAverage(data.leftHand.averagePreSwing).toFixed(2)}</p>
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<p>{this.getAverage(data.leftHand.averagePostSwing).toFixed(2)}</p>
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<p>{this.getAverage(data.leftHand.averageCut).toFixed(2)}</p>
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<p>{this.getAverage(data.SaberA.averagePreSwing).toFixed(2)}</p>
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<p>{this.getAverage(data.SaberA.averagePostSwing).toFixed(2)}</p>
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<p>{this.getAverage(data.SaberA.averageCut).toFixed(2)}</p>
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</div>
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<div className={styles.scoreStatsRight}>
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<p>{this.getAverage(data.rightHand.averagePreSwing).toFixed(2)}</p>
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<p>{this.getAverage(data.rightHand.averagePostSwing).toFixed(2)}</p>
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<p>{this.getAverage(data.rightHand.averageCut).toFixed(2)}</p>
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<p>{this.getAverage(data.SaberB.averagePreSwing).toFixed(2)}</p>
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<p>{this.getAverage(data.SaberB.averagePostSwing).toFixed(2)}</p>
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<p>{this.getAverage(data.SaberB.averageCut).toFixed(2)}</p>
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</div>
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</div>
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</div>
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