Made socket reconnect on connection loss or fail
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@ -1,4 +1,5 @@
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import { w3cwebsocket as W3CWebSocket } from "websocket";
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import { w3cwebsocket as W3CWebSocket } from "websocket";
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import { useDataStore } from "../store/overlayDataStore";
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import { useSettingsStore } from "../store/overlaySettingsStore";
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import { useSettingsStore } from "../store/overlaySettingsStore";
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import { usePlayerDataStore } from "../store/playerDataStore";
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import { usePlayerDataStore } from "../store/playerDataStore";
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import { useSongDataStore } from "../store/songDataStore";
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import { useSongDataStore } from "../store/songDataStore";
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@ -6,7 +7,6 @@ import Utils from "../utils/utils";
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import { getMapHashFromLevelId } from "./map/mapHelpers";
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import { getMapHashFromLevelId } from "./map/mapHelpers";
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const ip = useSettingsStore.getState().socketAddr;
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const ip = useSettingsStore.getState().socketAddr;
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let hasConnected = false;
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let cutData: any = [];
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let cutData: any = [];
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cutData.saberA = {
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cutData.saberA = {
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@ -20,33 +20,21 @@ cutData.saberB = {
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const updatePlayerData = usePlayerDataStore.getState().updatePlayerData;
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const updatePlayerData = usePlayerDataStore.getState().updatePlayerData;
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export function connectClient() {
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export function connectClient(attempt: number = 1) {
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const client = new W3CWebSocket(`ws://${ip}:6557/socket`);
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const client = new W3CWebSocket(`ws://${ip}:6557/socket`);
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const retryTime = 30_000 * attempt > 60_000 ? 60_000 : 30_000 * attempt;
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if (hasConnected) {
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return;
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}
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client.onopen = () => {
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client.onopen = () => {
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console.log("WebSocket Client Connected");
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console.log("WebSocket Client Connected");
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hasConnected = true;
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};
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};
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client.onclose = () => {
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client.onclose = () => {
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if (hasConnected) {
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console.log(
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console.log(
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"Lost connection to HTTPSiraStatus, attempting to reconnect."
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`Unable to connect to HTTPSiraStatus, retrying in ${retryTime} seconds. (Attempt: ${attempt})`
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);
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connectClient();
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} else {
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hasConnected = false;
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console.log(
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"Unable to connect to HTTPSiraStatus, retrying in 30 seconds."
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);
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);
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setTimeout(() => {
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setTimeout(() => {
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connectClient();
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connectClient(attempt + 1);
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}, 30_000);
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}, retryTime);
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}
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};
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};
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client.onmessage = (message: any) => {
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client.onmessage = (message: any) => {
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const data: string = message.data;
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const data: string = message.data;
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@ -83,6 +71,7 @@ const handlers: any = {
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} = data.status.beatmap;
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} = data.status.beatmap;
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state.reset();
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state.reset();
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state.setInSong(true);
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state.setInSong(true);
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useDataStore.setState({ loadedDuringSong: true });
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state.updateMapData(
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state.updateMapData(
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getMapHashFromLevelId(levelId),
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getMapHashFromLevelId(levelId),
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difficultyEnum,
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difficultyEnum,
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@ -187,12 +176,14 @@ const handlers: any = {
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state.reset();
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state.reset();
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state.setInSong(false);
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state.setInSong(false);
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updatePlayerData();
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updatePlayerData();
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useDataStore.setState({ loadedDuringSong: false });
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},
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},
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menu: () => {
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menu: () => {
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const state = useSongDataStore.getState();
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const state = useSongDataStore.getState();
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state.reset();
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state.reset();
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state.setInSong(false);
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state.setInSong(false);
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updatePlayerData();
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updatePlayerData();
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useDataStore.setState({ loadedDuringSong: false });
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},
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},
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softFail: () => {
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softFail: () => {
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const state = useSongDataStore.getState();
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const state = useSongDataStore.getState();
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@ -11,10 +11,6 @@
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letter-spacing: normal;
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letter-spacing: normal;
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}
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}
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.loading {
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color: black;
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}
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.invalidPlayer {
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.invalidPlayer {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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