Fixed issue with connecting to socket more than once and changed steam id validation

This commit is contained in:
Liam 2022-10-19 19:40:30 +01:00
parent 661fbce60c
commit 3c42a7ac60

@ -12,8 +12,9 @@ export default class Overlay extends Component {
constructor(props) {
super(props);
this._mounted = false;
this.state = {
loading: true,
hasError: false,
loadingPlayerData: true,
@ -51,16 +52,17 @@ export default class Overlay extends Component {
}
async componentDidMount() {
if (this._mounted === true) {
return;
}
this._mounted = true;
if (this.state.hasError) {
// Reload the page if there has been an error
console.log("There has been an error and the page was reloaded.");
return Router.reload(window.location.pathname);
}
if (this.state.loading === false) {
// Just in-case the component decides to reload
return;
}
console.log("Initializing...");
this.#_beatSaverURL =
document.location.origin + "/api/beatsaver/map?hash=%s";
@ -75,10 +77,19 @@ export default class Overlay extends Component {
const id = params.id;
if (!id) {
// Check if the id param is valid
this.setState({ loading: false, isValidSteamId: false });
this.setState({ isValidSteamId: false });
return;
}
// Checks if the steam id is valid
const isValid = await this.validateSteamId(id);
if (!isValid) {
this.setState({ isValidSteamId: false });
return;
}
this.setState({ id: id, isValidSteamId: true });
// Check if the player wants to disable their stats (pp, global pos, etc)
if (params.showPlayerStats === "false" || params.playerstats === "false") {
this.setState({ showPlayerStats: false });
@ -113,17 +124,17 @@ export default class Overlay extends Component {
if (this.state.isConnectedToSocket) return;
this.connectSocket(params.socketaddress);
}
this.setState({ loading: false });
}
// Handle Errors
static getDerivedStateFromError(error) {
return { hasError: true };
console.log(error);
return this.setState({ hasError: true });
}
componentDidCatch(error, errorInfo) {
console.log({ error, errorInfo });
}
// ---
// I'd love if HTTP Status just gave this data lmao
// HttpSiraStatus(https://github.com/denpadokei/HttpSiraStatus) does give this data.
@ -178,18 +189,30 @@ export default class Overlay extends Component {
},
}
);
try {
const json = await data.json();
if (json.errorMessage) {
// Invalid account
this.setState({ loadingPlayerData: false, isValidSteamId: false });
return;
}
this.setState({
loadingPlayerData: false,
id: id,
data: json,
isValidSteamId: true,
});
} catch (e) {
// Catch error and use last known data
console.error(e);
}
}
/**
* Checks if the given steam id is valid or not
*
* @param {id} The Steam ID of the player to validate
*/
async validateSteamId(id) {
const data = await fetch(`/api/validateid?steamid=${id}`);
const json = await data.json();
console.log(json);
return json.message === "Valid" ? true : false;
}
/**
@ -383,7 +406,6 @@ export default class Overlay extends Component {
render() {
const {
loading,
isValidSteamId,
data,
websiteType,
@ -399,11 +421,7 @@ export default class Overlay extends Component {
return (
<div className={styles.main}>
{loading ? (
<div className={styles.loading}>
<h2>Loading...</h2>
</div>
) : !isValidSteamId && !loadingPlayerData ? (
{!isValidSteamId && !loadingPlayerData ? (
<div className={styles.invalidPlayer}>
<h1>Invalid player, please visit the main page.</h1>
<Link href="/">