Vencord/src/plugins/vcDoubleClick.ts

83 lines
3.0 KiB
TypeScript

/*
* Vencord, a modification for Discord's desktop app
* Copyright (c) 2022 Vendicated and contributors
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
import { Devs } from "../utils/constants";
import definePlugin from "../utils/types";
const timers = {} as Record<string, {
timeout?: NodeJS.Timeout;
i: number;
}>;
export default definePlugin({
name: "vcDoubleClick",
description: "Join VCs via DoubleClick instead of single click",
authors: [
Devs.Ven,
Devs.D3SOX,
],
patches: [
{
find: "VoiceChannel.renderPopout",
// hack: these are not React onClick, it is a custom prop handled by Discord
// thus, replacing this with onDoubleClick won't work, and you also cannot check
// e.detail since instead of the event they pass the channel.
// do this timer workaround instead
replacement: [
// voice channels
{
match: /onClick:(.*)function\(\)\{(e\.handleClick.+?)}/g,
replace: "onClick:$1function(){Vencord.Plugins.plugins.vcDoubleClick.schedule(()=>{$2}, e)}",
},
// stage channels
{
match: /onClick:(\w+)\?void 0:this\.handleClick,/g,
replace: "onClick:$1?void 0:(...args)=>Vencord.Plugins.plugins.vcDoubleClick.schedule(()=>{this.handleClick(...args);}, args[0]),",
}
],
},
{
find: 'className:"channelMention",iconType:(',
replacement: {
match: /onClick:(.{1,3}),/,
replace: "onClick:(_vcEv)=>_vcEv.detail>=2||_vcEv.target.className.includes('MentionText')&&($1)(),",
}
}
],
schedule(cb: () => void, e: any) {
// support from stage and voice channels patch
const id = e?.id ?? e.props.channel.id as string;
// use a different counter for each channel
const data = (timers[id] ??= { timeout: void 0, i: 0 });
// clear any existing timer
clearTimeout(data.timeout);
// if we already have 2 or more clicks, run the callback immediately
if (++data.i >= 2) {
cb();
delete timers[id];
} else {
// else reset the counter in 500ms
data.timeout = setTimeout(() => {
delete timers[id];
}, 500);
}
}
});