Fix entry webpack modules not being patched
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@ -53,17 +53,65 @@ if (window[WEBPACK_CHUNK]) {
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},
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},
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configurable: true
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configurable: true
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});
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});
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// wreq.m is the webpack module factory.
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// normally, this is populated via webpackGlobal.push, which we patch below.
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// However, Discord has their .m prepopulated.
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// Thus, we use this hack to immediately access their wreq.m and patch all already existing factories
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Object.defineProperty(Function.prototype, "m", {
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set(v: any) {
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// When using react devtools or other extensions, we may also catch their webpack here.
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// This ensures we actually got the right one
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if (new Error().stack?.includes("discord.com")) {
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logger.info("Found webpack module factory");
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patchFactories(v);
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delete (Function.prototype as any).m;
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}
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Object.defineProperty(this, "m", {
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value: v,
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configurable: true,
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});
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},
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configurable: true
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});
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}
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}
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function patchPush(webpackGlobal: any) {
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function patchPush(webpackGlobal: any) {
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function handlePush(chunk: any) {
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function handlePush(chunk: any) {
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try {
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try {
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const modules = chunk[1];
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patchFactories(chunk[1]);
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} catch (err) {
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logger.error("Error in handlePush", err);
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}
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return handlePush.$$vencordOriginal.call(webpackGlobal, chunk);
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}
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handlePush.$$vencordOriginal = webpackGlobal.push;
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// Webpack overwrites .push with its own push like so: `d.push = n.bind(null, d.push.bind(d));`
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// it wraps the old push (`d.push.bind(d)`). this old push is in this case our handlePush.
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// If we then repatched the new push, we would end up with recursive patching, which leads to our patches
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// being applied multiple times.
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// Thus, override bind to use the original push
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handlePush.bind = (...args: unknown[]) => handlePush.$$vencordOriginal.bind(...args);
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Object.defineProperty(webpackGlobal, "push", {
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get: () => handlePush,
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set(v) {
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handlePush.$$vencordOriginal = v;
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},
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configurable: true
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});
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}
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function patchFactories(factories: Record<string | number, (module: { exports: any; }, exports: any, require: any) => void>) {
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const { subscriptions, listeners } = Vencord.Webpack;
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const { subscriptions, listeners } = Vencord.Webpack;
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const { patches } = Vencord.Plugins;
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const { patches } = Vencord.Plugins;
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for (const id in modules) {
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for (const id in factories) {
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let mod = modules[id];
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let mod = factories[id];
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// Discords Webpack chunks for some ungodly reason contain random
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// Discords Webpack chunks for some ungodly reason contain random
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// newlines. Cyn recommended this workaround and it seems to work fine,
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// newlines. Cyn recommended this workaround and it seems to work fine,
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// however this could potentially break code, so if anything goes weird,
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// however this could potentially break code, so if anything goes weird,
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@ -80,7 +128,7 @@ function patchPush(webpackGlobal: any) {
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const originalMod = mod;
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const originalMod = mod;
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const patchedBy = new Set();
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const patchedBy = new Set();
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const factory = modules[id] = function (module, exports, require) {
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const factory = factories[id] = function (module, exports, require) {
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try {
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try {
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mod(module, exports, require);
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mod(module, exports, require);
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} catch (err) {
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} catch (err) {
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@ -221,26 +269,4 @@ function patchPush(webpackGlobal: any) {
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}
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}
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}
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}
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}
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}
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} catch (err) {
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logger.error("Error in handlePush", err);
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}
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return handlePush.$$vencordOriginal.call(webpackGlobal, chunk);
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}
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handlePush.$$vencordOriginal = webpackGlobal.push;
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// Webpack overwrites .push with its own push like so: `d.push = n.bind(null, d.push.bind(d));`
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// it wraps the old push (`d.push.bind(d)`). this old push is in this case our handlePush.
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// If we then repatched the new push, we would end up with recursive patching, which leads to our patches
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// being applied multiple times.
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// Thus, override bind to use the original push
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handlePush.bind = (...args: unknown[]) => handlePush.$$vencordOriginal.bind(...args);
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Object.defineProperty(webpackGlobal, "push", {
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get: () => handlePush,
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set(v) {
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handlePush.$$vencordOriginal = v;
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},
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configurable: true
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});
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}
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}
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