2023-01-18 22:47:40 +00:00
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/*
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* Vencord, a modification for Discord's desktop app
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* Copyright (c) 2023 Vendicated and contributors
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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import { definePluginSettings } from "@api/settings";
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import { Link } from "@components/Link";
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import { Devs } from "@utils/constants";
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import { isTruthy } from "@utils/guards";
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import { useAwaiter } from "@utils/misc";
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import definePlugin, { OptionType } from "@utils/types";
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import { filters, findByCodeLazy, findByPropsLazy, mapMangledModuleLazy } from "@webpack";
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import {
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FluxDispatcher,
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Forms,
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GuildStore,
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React,
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SelectedChannelStore,
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SelectedGuildStore,
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UserStore
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} from "@webpack/common";
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const ActivityComponent = findByCodeLazy("onOpenGameProfile");
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const ActivityClassName = findByPropsLazy("activity", "buttonColor");
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const Colors = findByPropsLazy("profileColors");
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// START yoinked from lastfm.tsx
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const assetManager = mapMangledModuleLazy(
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"getAssetImage: size must === [number, number] for Twitch",
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{
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getAsset: filters.byCode("apply("),
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}
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);
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async function getApplicationAsset(key: string): Promise<string> {
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return (await assetManager.getAsset(settings.store.appID, [key, undefined]))[0];
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}
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interface ActivityAssets {
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large_image?: string;
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large_text?: string;
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small_image?: string;
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small_text?: string;
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}
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interface Activity {
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state?: string;
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details?: string;
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timestamps?: {
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start?: number;
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end?: number;
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};
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assets?: ActivityAssets;
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buttons?: Array<string>;
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name: string;
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application_id: string;
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metadata?: {
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button_urls?: Array<string>;
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};
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type: ActivityType;
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flags: number;
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}
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enum ActivityType {
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PLAYING = 0,
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LISTENING = 2,
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WATCHING = 3,
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COMPETING = 5
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}
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// END
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const strOpt = (description: string) => ({
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type: OptionType.STRING,
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description,
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onChange: setRpc
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}) as const;
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const numOpt = (description: string) => ({
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type: OptionType.NUMBER,
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description,
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onChange: setRpc
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}) as const;
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const choice = (label: string, value: any, _default?: boolean) => ({
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label,
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value,
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default: _default
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}) as const;
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const choiceOpt = <T,>(description: string, options: T) => ({
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type: OptionType.SELECT,
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description,
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onChange: setRpc,
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options
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}) as const;
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const settings = definePluginSettings({
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appID: strOpt("The ID of the application for the rich presence."),
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appName: strOpt("The name of the presence."),
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details: strOpt("Line 1 of rich presence."),
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state: strOpt("Line 2 of rich presence."),
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type: choiceOpt("Type of presence", [
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choice("Playing", ActivityType.PLAYING, true),
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choice("Listening", ActivityType.LISTENING),
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choice("Watching", ActivityType.WATCHING),
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choice("Competing", ActivityType.COMPETING)
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]),
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startTime: numOpt("Unix Timestamp for beginning of activity."),
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endTime: numOpt("Unix Timestamp for end of activity."),
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imageBig: strOpt("Sets the big image to the specified image."),
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imageBigTooltip: strOpt("Sets the tooltip text for the big image."),
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imageSmall: strOpt("Sets the small image to the specified image."),
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imageSmallTooltip: strOpt("Sets the tooltip text for the small image."),
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buttonOneText: strOpt("The text for the first button"),
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buttonOneURL: strOpt("The URL for the first button"),
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buttonTwoText: strOpt("The text for the second button"),
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buttonTwoURL: strOpt("The URL for the second button")
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});
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async function createActivity(): Promise<Activity | undefined> {
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const {
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appID,
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appName,
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details,
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state,
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type,
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startTime,
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endTime,
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imageBig,
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imageBigTooltip,
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imageSmall,
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imageSmallTooltip,
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buttonOneText,
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buttonOneURL,
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buttonTwoText,
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buttonTwoURL
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} = settings.store;
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if (!appName) return;
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const activity: Activity = {
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application_id: appID || "0",
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name: appName,
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state,
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details,
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type,
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flags: 1 << 0,
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};
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if (startTime) {
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activity.timestamps = {
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start: startTime,
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};
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if (endTime) {
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activity.timestamps.end = endTime;
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}
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}
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if (buttonOneText) {
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activity.buttons = [
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buttonOneText,
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buttonTwoText
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].filter(isTruthy);
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activity.metadata = {
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button_urls: [
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buttonOneURL,
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buttonTwoURL
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].filter(isTruthy)
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};
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}
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if (imageBig) {
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activity.assets = {
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large_image: await getApplicationAsset(imageBig),
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large_text: imageBigTooltip
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};
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}
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if (imageSmall) {
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activity.assets = {
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...activity.assets,
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small_image: await getApplicationAsset(imageSmall),
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small_text: imageSmallTooltip
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};
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}
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for (const k in activity) {
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if (k === "type") continue; // without type, the presence is considered invalid.
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const v = activity[k];
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if (!v || v.length === 0)
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delete activity[k];
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}
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return activity;
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}
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async function setRpc(disable?: boolean) {
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const activity: Activity | undefined = await createActivity();
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FluxDispatcher.dispatch({
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type: "LOCAL_ACTIVITY_UPDATE",
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activity: !disable ? activity : {}
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});
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}
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export default definePlugin({
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name: "CustomRPC",
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description: "Allows you to set a custom rich presence.",
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authors: [Devs.captain],
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start: setRpc,
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stop: () => setRpc(true),
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settings,
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settingsAboutComponent: () => {
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const activity = useAwaiter(createActivity);
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return (
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<>
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<Forms.FormTitle tag="h2">NOTE:</Forms.FormTitle>
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<Forms.FormText>
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You will need to <Link href="https://discord.com/developers/applications">create an
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application</Link> and
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get its ID to use this plugin.
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</Forms.FormText>
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<Forms.FormDivider />
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<div style={{ width: "284px" }} className={Colors.profileColors}>
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{activity[0] && <ActivityComponent activity={activity[0]} className={ActivityClassName.activity} channelId={SelectedChannelStore.getChannelId()}
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guild={GuildStore.getGuild(SelectedGuildStore.getLastSelectedGuildId())}
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application={{ id: settings.store.appID }}
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user={UserStore.getCurrentUser()} />}
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</div>
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</>
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);
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}
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});
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