Minetrack/assets/js/app.js
Nick Krecklow f875361bc7
Minetrack 5 (#143)
* remove unused #getServer methods, inline #roundToPoint

* replace #safeName regex with incremental ids

* remove legacy #setInterval based #updateMojangServices handling

* add Tooltip class, move faviconSize to css instead of js

* move server id assignment to ServerRegistry

* move printPort logic to formatMinecraftServerAddress, add MINECRAFT_DEFAULT_PORTS

* simplify ping tracking

* rework perc-bar tooltip to not use mousemove event

* begin moving graphing logic to GraphDisplayManager

* begin merge graph point tracking into graphDisplayManager

* centralizing graphing logic into GraphDisplayManager

* properly reset GraphDisplayManager when handling disconnects

* move individual server graph data into ServerGraph class

* constantly run sortServers loop to simplify logic

* inline #updateMojangServices method

* resize performance improvements

* remove legacy bootTime refresh behavior, require manual user refresh

* move class defs to core.js

* remove unused #isGraphDataVisible arg

* remove #toggleControlsDrawer

* dont call #updatePercentageBar in #updateServerStatus calls

* centralize caption handling

* inline #msToTime

* remove hackish seconds handling for timestamps

* reduce #forEach calls with filter/map

* safely fallback to errorMessage if errno/description does not match

* Add /images/missing_favicon.png path instead of putting base64 in js

* remove debug

* cleanup mojang status handling

* move historyPlot instance into GraphDisplayManager

* cleanup checkbox html generation

* cleanup #updateServerStatus

* fix up tooltip styling

* move jquery code out of core.js

* fix add server race condition when initially pinging servers

* send error.placeholder=true for pending pings so the frontend can discard later

* filter placeholder pings sent by the backend

* del assets/images/logo_2014.png

* move graph code into graph.js

* merge pingTracker into ServerRegistry+ServerGraph

* remove todos

* simplify getVisibleGraphData

* fix potential sortServers race condition when adding

* use #show instead of #fadeIn(0)

* remove publicConfig.json, send over socket

* update docs/CHANGELOG.md

* getOrAssign -> getOrCreateId

* dont delete graph controls when disconnected

* early work cleaning up HTML+CSS structures

* cleanup server css elements

* cleanup graph control css elements

* move base CSS color values into @media(prefers-color-scheme: light)

* move CSS magic colors to vars

* reduce duplicated CSS color rules

* inline body text color CSS

* WIP replacing jQuery calls with vanilla JS

* WIP replacing jQuery calls with vanilla JS

* replace getElementsByClass with querySelectorAll

* typeMarker -> serverTypeHTML

* use jQuery slim for remaining flot.js dependency

* merge setAllGraphVisibility into GraphDisplayManager

* break apart element update and redraw logic

* add eslint + parcel bundler

* auto lint assets/js when building

* statically serve favicons/ for faviconOverrides outside of dist/

* only send favicons when changed

* move faviconOverride behavior into entry in servers.json

* add warning to backend server files

* remove .server-favicon-missing class

* add Minetrack 5 migration guide

* add npm run build step to install.sh

* adjust package.json version to 5.0.0

* remove js references from index.html

* move logic and behavior out of site.js

* cleanup ServerRegistry methods

* prevent multiple history graph redraws

* add comments

* cleanup #addServer usage, move to App

* move graph control bindings into GraphDisplayManager

* site.js -> main.js, core.js -> servers.js

* move Tooltip/Caption into util.js

* spacing tweak

* format index.html

* ensure the frontend does not handling updateHistoryGraph events

* prevent versions/record updates if the same value

* avoid empty percbar updates, ensure versions are sorted

* only include main.js ref in index.html

* serve minified copy of font awesome directly

* bundle icons.css into main.css, remove Open Sans 400

* add new SVG logo

* update docs/CHANGELOG.md

* new design, server version grouping

* remove start.sh call from install.sh

* move graph controls into header with new button

* move #handleSettingsToggle back to graph

* fix legacy code behavior of currentVersionIndex applying globally

* fix header text color in light mode

* fix mojang status text color in light mode

* fix toggle settings and checkbox colors

* tweak button hover color

* tweak button hover color

* add new status-overlay to avoid complicated DOM management during loading

* fix initial graph rendering bug

* add comments

* update default graph tick sizes

* prevent #tooltip from overflowing page

* remove localhost spec

* prevent minor connection errors from reshuffling layout

* update CHANGELOG.md

* add message/button for manually loading historical graph on mobile devices

* send isGraphVisible to frontend to prevent alert if logToDatabase: false

* send timestamp data with record

* update docs/CHANGELOG.md

* remove clock icon

* remove 24h peak timestamp

* Only check favicon if present

* safely handle undefined/empty knownVersions in #formatMinecraftVersions

* merge config.versions and minecraft.json into minecraft_versions.json, simplify index matching behavior

* remove localhost url in socket.io config

* stub methods/linkage for FocusManager

* add #isObjectEqual hack, add event proxying to FocusManager

* wip extended stats box

* remove server-type badging

* tweak mojang unstable color

* serve socket.io-client using parcel

* fix incorrect mojang status colors

* remove legacy capitalization design

* redesign focus boxes

* update docs/CHANGELOG.md

* remove localhost ref

* color clock icon

* use background-color for hover effect, remove unused var

* improve stats focus box icons

* change mojang sessions icon to globe

* Add favorites system

* remove focus boxes

* update docs/CHANGELOG.md

* remove focus icons from font

* simplify graph related event binding

* Add Sort By button

* store current sortOption in localStorage

* update docs/CHANGELOG.md

* move magic 0 sortOption to SORT_OPTION_INDEX_DEFAULT

* remove localhost ref

* merge #settings-toggle, #sort-by and .mojang-status CSS

* remove .focus-box CSS

* use sortedServerIds for _lastSortedServers

* tweak --color-blue

* new missing_favicon design to match logo

* edit footer CSS/text, remove github icon

* replace player count diff counter with GROWTH sort option

* italize non-default sort options

* add Only Favorites button to auto sync favorites to the visible graph data

* add icons to graph control buttons

* update docs/CHANGELOG.md

* use * to denote non-default sort option instead

* remove localhost url in socket.io config

* add value highlighting to make sort by easier to read

* remove last remaining uppercase text

* remove serverTypesVisible from config.json

* simplify header CSS, fix spacing with logToDatabase=false

* fix inverted text color on highlighted values

* remove localhost url in socket.io config

* break header into rows on mobile devices

Co-authored-by: Hugo Manrique <contact@hugmanrique.me>
2020-04-19 19:27:59 -05:00

141 lines
5.0 KiB
JavaScript

import { ServerRegistry } from './servers'
import { SortController } from './sort'
import { GraphDisplayManager } from './graph'
import { MojangUpdater } from './mojang'
import { PercentageBar } from './percbar'
import { FavoritesManager } from './favorites'
import { Tooltip, Caption, formatNumber } from './util'
export class App {
publicConfig
constructor () {
this.tooltip = new Tooltip()
this.caption = new Caption()
this.serverRegistry = new ServerRegistry(this)
this.sortController = new SortController(this)
this.graphDisplayManager = new GraphDisplayManager(this)
this.mojangUpdater = new MojangUpdater()
this.percentageBar = new PercentageBar(this)
this.favoritesManager = new FavoritesManager(this)
this._taskIds = []
}
setPageReady (isReady) {
document.getElementById('push').style.display = isReady ? 'block' : 'none'
document.getElementById('footer').style.display = isReady ? 'block' : 'none'
document.getElementById('status-overlay').style.display = isReady ? 'none' : 'block'
}
setPublicConfig (publicConfig) {
this.publicConfig = publicConfig
this.serverRegistry.assignServers(publicConfig.servers)
// Start repeating frontend tasks once it has received enough data to be considered active
// This simplifies management logic at the cost of each task needing to safely handle empty data
this.initTasks()
}
handleSyncComplete () {
this.caption.hide()
// Load favorites since all servers are registered
this.favoritesManager.loadLocalStorage()
// Run a single bulk server sort instead of per-add event since there may be multiple
this.sortController.show()
this.percentageBar.redraw()
}
initTasks () {
this._taskIds.push(setInterval(this.sortController.sortServers, 5000))
this._taskIds.push(setInterval(this.updateGlobalStats, 1000))
this._taskIds.push(setInterval(this.percentageBar.redraw, 1000))
}
handleDisconnect () {
this.tooltip.hide()
// Reset individual tracker elements to flush any held data
this.serverRegistry.reset()
this.sortController.reset()
this.graphDisplayManager.reset()
this.mojangUpdater.reset()
this.percentageBar.reset()
// Undefine publicConfig, resynced during the connection handshake
this.publicConfig = undefined
// Clear all task ids, if any
this._taskIds.forEach(clearInterval)
this._taskIds = []
// Reset hidden values created by #updateGlobalStats
this._lastTotalPlayerCount = undefined
this._lastServerRegistrationCount = undefined
// Reset modified DOM structures
document.getElementById('stat_totalPlayers').innerText = 0
document.getElementById('stat_networks').innerText = 0
// Modify page state to display loading overlay
this.caption.set('Lost connection!')
this.setPageReady(false)
}
getTotalPlayerCount () {
return this.serverRegistry.getServerRegistrations()
.map(serverRegistration => serverRegistration.playerCount)
.reduce((sum, current) => sum + current, 0)
}
addServer = (pings) => {
// Even if the backend has never pinged the server, the frontend is promised a placeholder object.
// result = undefined
// error = defined with "Waiting" description
// info = safely defined with configured data
const latestPing = pings[pings.length - 1]
const serverRegistration = this.serverRegistry.createServerRegistration(latestPing.info.name)
serverRegistration.initServerStatus(latestPing)
// Push the historical data into the graph
// This will trim and format the data so it is ready for the graph to render once init
serverRegistration.addGraphPoints(pings)
// Create the plot instance internally with the restructured and cleaned data
serverRegistration.buildPlotInstance()
// Handle the last known state (if any) as an incoming update
// This triggers the main update pipeline and enables centralized update handling
serverRegistration.updateServerStatus(latestPing, true, this.publicConfig.minecraftVersions)
// Allow the ServerRegistration to bind any DOM events with app instance context
serverRegistration.initEventListeners()
}
updateGlobalStats = () => {
// Only redraw when needed
// These operations are relatively cheap, but the site already does too much rendering
const totalPlayerCount = this.getTotalPlayerCount()
if (totalPlayerCount !== this._lastTotalPlayerCount) {
this._lastTotalPlayerCount = totalPlayerCount
document.getElementById('stat_totalPlayers').innerText = formatNumber(totalPlayerCount)
}
// Only redraw when needed
// These operations are relatively cheap, but the site already does too much rendering
const serverRegistrationCount = this.serverRegistry.getServerRegistrations().length
if (serverRegistrationCount !== this._lastServerRegistrationCount) {
this._lastServerRegistrationCount = serverRegistrationCount
document.getElementById('stat_networks').innerText = serverRegistrationCount
}
}
}