f875361bc7
* remove unused #getServer methods, inline #roundToPoint * replace #safeName regex with incremental ids * remove legacy #setInterval based #updateMojangServices handling * add Tooltip class, move faviconSize to css instead of js * move server id assignment to ServerRegistry * move printPort logic to formatMinecraftServerAddress, add MINECRAFT_DEFAULT_PORTS * simplify ping tracking * rework perc-bar tooltip to not use mousemove event * begin moving graphing logic to GraphDisplayManager * begin merge graph point tracking into graphDisplayManager * centralizing graphing logic into GraphDisplayManager * properly reset GraphDisplayManager when handling disconnects * move individual server graph data into ServerGraph class * constantly run sortServers loop to simplify logic * inline #updateMojangServices method * resize performance improvements * remove legacy bootTime refresh behavior, require manual user refresh * move class defs to core.js * remove unused #isGraphDataVisible arg * remove #toggleControlsDrawer * dont call #updatePercentageBar in #updateServerStatus calls * centralize caption handling * inline #msToTime * remove hackish seconds handling for timestamps * reduce #forEach calls with filter/map * safely fallback to errorMessage if errno/description does not match * Add /images/missing_favicon.png path instead of putting base64 in js * remove debug * cleanup mojang status handling * move historyPlot instance into GraphDisplayManager * cleanup checkbox html generation * cleanup #updateServerStatus * fix up tooltip styling * move jquery code out of core.js * fix add server race condition when initially pinging servers * send error.placeholder=true for pending pings so the frontend can discard later * filter placeholder pings sent by the backend * del assets/images/logo_2014.png * move graph code into graph.js * merge pingTracker into ServerRegistry+ServerGraph * remove todos * simplify getVisibleGraphData * fix potential sortServers race condition when adding * use #show instead of #fadeIn(0) * remove publicConfig.json, send over socket * update docs/CHANGELOG.md * getOrAssign -> getOrCreateId * dont delete graph controls when disconnected * early work cleaning up HTML+CSS structures * cleanup server css elements * cleanup graph control css elements * move base CSS color values into @media(prefers-color-scheme: light) * move CSS magic colors to vars * reduce duplicated CSS color rules * inline body text color CSS * WIP replacing jQuery calls with vanilla JS * WIP replacing jQuery calls with vanilla JS * replace getElementsByClass with querySelectorAll * typeMarker -> serverTypeHTML * use jQuery slim for remaining flot.js dependency * merge setAllGraphVisibility into GraphDisplayManager * break apart element update and redraw logic * add eslint + parcel bundler * auto lint assets/js when building * statically serve favicons/ for faviconOverrides outside of dist/ * only send favicons when changed * move faviconOverride behavior into entry in servers.json * add warning to backend server files * remove .server-favicon-missing class * add Minetrack 5 migration guide * add npm run build step to install.sh * adjust package.json version to 5.0.0 * remove js references from index.html * move logic and behavior out of site.js * cleanup ServerRegistry methods * prevent multiple history graph redraws * add comments * cleanup #addServer usage, move to App * move graph control bindings into GraphDisplayManager * site.js -> main.js, core.js -> servers.js * move Tooltip/Caption into util.js * spacing tweak * format index.html * ensure the frontend does not handling updateHistoryGraph events * prevent versions/record updates if the same value * avoid empty percbar updates, ensure versions are sorted * only include main.js ref in index.html * serve minified copy of font awesome directly * bundle icons.css into main.css, remove Open Sans 400 * add new SVG logo * update docs/CHANGELOG.md * new design, server version grouping * remove start.sh call from install.sh * move graph controls into header with new button * move #handleSettingsToggle back to graph * fix legacy code behavior of currentVersionIndex applying globally * fix header text color in light mode * fix mojang status text color in light mode * fix toggle settings and checkbox colors * tweak button hover color * tweak button hover color * add new status-overlay to avoid complicated DOM management during loading * fix initial graph rendering bug * add comments * update default graph tick sizes * prevent #tooltip from overflowing page * remove localhost spec * prevent minor connection errors from reshuffling layout * update CHANGELOG.md * add message/button for manually loading historical graph on mobile devices * send isGraphVisible to frontend to prevent alert if logToDatabase: false * send timestamp data with record * update docs/CHANGELOG.md * remove clock icon * remove 24h peak timestamp * Only check favicon if present * safely handle undefined/empty knownVersions in #formatMinecraftVersions * merge config.versions and minecraft.json into minecraft_versions.json, simplify index matching behavior * remove localhost url in socket.io config * stub methods/linkage for FocusManager * add #isObjectEqual hack, add event proxying to FocusManager * wip extended stats box * remove server-type badging * tweak mojang unstable color * serve socket.io-client using parcel * fix incorrect mojang status colors * remove legacy capitalization design * redesign focus boxes * update docs/CHANGELOG.md * remove localhost ref * color clock icon * use background-color for hover effect, remove unused var * improve stats focus box icons * change mojang sessions icon to globe * Add favorites system * remove focus boxes * update docs/CHANGELOG.md * remove focus icons from font * simplify graph related event binding * Add Sort By button * store current sortOption in localStorage * update docs/CHANGELOG.md * move magic 0 sortOption to SORT_OPTION_INDEX_DEFAULT * remove localhost ref * merge #settings-toggle, #sort-by and .mojang-status CSS * remove .focus-box CSS * use sortedServerIds for _lastSortedServers * tweak --color-blue * new missing_favicon design to match logo * edit footer CSS/text, remove github icon * replace player count diff counter with GROWTH sort option * italize non-default sort options * add Only Favorites button to auto sync favorites to the visible graph data * add icons to graph control buttons * update docs/CHANGELOG.md * use * to denote non-default sort option instead * remove localhost url in socket.io config * add value highlighting to make sort by easier to read * remove last remaining uppercase text * remove serverTypesVisible from config.json * simplify header CSS, fix spacing with logToDatabase=false * fix inverted text color on highlighted values * remove localhost url in socket.io config * break header into rows on mobile devices Co-authored-by: Hugo Manrique <contact@hugmanrique.me>
86 lines
2.8 KiB
JavaScript
86 lines
2.8 KiB
JavaScript
/**
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* THIS IS LEGACY, UNMAINTAINED CODE
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* IT MAY (AND LIKELY DOES) CONTAIN BUGS
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* USAGE IS NOT RECOMMENDED
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*/
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var mcpe_ping = require('mcpe-ping-fixed');
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var mcpc_ping = require('mc-ping-updated');
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var logger = require('./logger');
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var util = require('./util');
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// This is a wrapper function for mc-ping-updated, mainly used to convert the data structure of the result.
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function pingMinecraftPC(host, port, timeout, callback, version) {
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var startTime = util.getCurrentTimeMs();
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mcpc_ping(host, port, function(err, res) {
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if (err) {
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callback(err, null);
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} else {
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// Remap our JSON into our custom structure.
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var favicon;
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// Ensure the returned favicon is a data URI
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if (res.favicon && res.favicon.indexOf('data:image/') === 0) {
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favicon = res.favicon;
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}
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callback(null, {
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players: {
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online: capPlayerCount(host, parseInt(res.players.online)),
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max: parseInt(res.players.max)
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},
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version: parseInt(res.version.protocol),
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latency: util.getCurrentTimeMs() - startTime,
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favicon: favicon
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});
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}
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}, timeout, version);
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}
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// This is a wrapper function for mcpe-ping, mainly used to convert the data structure of the result.
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function pingMinecraftPE(host, port, timeout, callback) {
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var startTime = util.getCurrentTimeMs();
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mcpe_ping(host, port || 19132, function(err, res) {
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if (err) {
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callback(err, null);
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} else {
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// Remap our JSON into our custom structure.
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callback(err, {
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players: {
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online: capPlayerCount(host, parseInt(res.currentPlayers)),
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max: parseInt(res.maxPlayers)
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},
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latency: util.getCurrentTimeMs() - startTime
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});
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}
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}, timeout);
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}
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// player count can be up to 1^32-1, which is a massive scale and destroys browser performance when rendering graphs
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// Artificially cap and warn to prevent propogating garbage
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function capPlayerCount(host, playerCount) {
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const maxPlayerCount = 250000;
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if (playerCount !== Math.min(playerCount, maxPlayerCount)) {
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logger.log('warn', '%s returned a player count of %d, Minetrack has capped it to %d to prevent browser performance issues with graph rendering. If this is in error, please edit maxPlayerCount in ping.js!', host, playerCount, maxPlayerCount);
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return maxPlayerCount;
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} else if (playerCount !== Math.max(playerCount, 0)) {
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logger.log('warn', '%s returned an invalid player count of %d, setting to 0.', host, playerCount);
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return 0;
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}
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return playerCount;
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}
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exports.ping = function(host, port, type, timeout, callback, version) {
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if (type === 'PC') {
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util.unfurlSRV(host, port, function(host, port){
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pingMinecraftPC(host, port || 25565, timeout, callback, version);
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})
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} else if (type === 'PE') {
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pingMinecraftPE(host, port || 19132, timeout, callback);
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} else {
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throw new Error('Unsupported type: ' + type);
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}
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};
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