Minetrack/assets/js/main.js
Nick Krecklow f875361bc7
Minetrack 5 (#143)
* remove unused #getServer methods, inline #roundToPoint

* replace #safeName regex with incremental ids

* remove legacy #setInterval based #updateMojangServices handling

* add Tooltip class, move faviconSize to css instead of js

* move server id assignment to ServerRegistry

* move printPort logic to formatMinecraftServerAddress, add MINECRAFT_DEFAULT_PORTS

* simplify ping tracking

* rework perc-bar tooltip to not use mousemove event

* begin moving graphing logic to GraphDisplayManager

* begin merge graph point tracking into graphDisplayManager

* centralizing graphing logic into GraphDisplayManager

* properly reset GraphDisplayManager when handling disconnects

* move individual server graph data into ServerGraph class

* constantly run sortServers loop to simplify logic

* inline #updateMojangServices method

* resize performance improvements

* remove legacy bootTime refresh behavior, require manual user refresh

* move class defs to core.js

* remove unused #isGraphDataVisible arg

* remove #toggleControlsDrawer

* dont call #updatePercentageBar in #updateServerStatus calls

* centralize caption handling

* inline #msToTime

* remove hackish seconds handling for timestamps

* reduce #forEach calls with filter/map

* safely fallback to errorMessage if errno/description does not match

* Add /images/missing_favicon.png path instead of putting base64 in js

* remove debug

* cleanup mojang status handling

* move historyPlot instance into GraphDisplayManager

* cleanup checkbox html generation

* cleanup #updateServerStatus

* fix up tooltip styling

* move jquery code out of core.js

* fix add server race condition when initially pinging servers

* send error.placeholder=true for pending pings so the frontend can discard later

* filter placeholder pings sent by the backend

* del assets/images/logo_2014.png

* move graph code into graph.js

* merge pingTracker into ServerRegistry+ServerGraph

* remove todos

* simplify getVisibleGraphData

* fix potential sortServers race condition when adding

* use #show instead of #fadeIn(0)

* remove publicConfig.json, send over socket

* update docs/CHANGELOG.md

* getOrAssign -> getOrCreateId

* dont delete graph controls when disconnected

* early work cleaning up HTML+CSS structures

* cleanup server css elements

* cleanup graph control css elements

* move base CSS color values into @media(prefers-color-scheme: light)

* move CSS magic colors to vars

* reduce duplicated CSS color rules

* inline body text color CSS

* WIP replacing jQuery calls with vanilla JS

* WIP replacing jQuery calls with vanilla JS

* replace getElementsByClass with querySelectorAll

* typeMarker -> serverTypeHTML

* use jQuery slim for remaining flot.js dependency

* merge setAllGraphVisibility into GraphDisplayManager

* break apart element update and redraw logic

* add eslint + parcel bundler

* auto lint assets/js when building

* statically serve favicons/ for faviconOverrides outside of dist/

* only send favicons when changed

* move faviconOverride behavior into entry in servers.json

* add warning to backend server files

* remove .server-favicon-missing class

* add Minetrack 5 migration guide

* add npm run build step to install.sh

* adjust package.json version to 5.0.0

* remove js references from index.html

* move logic and behavior out of site.js

* cleanup ServerRegistry methods

* prevent multiple history graph redraws

* add comments

* cleanup #addServer usage, move to App

* move graph control bindings into GraphDisplayManager

* site.js -> main.js, core.js -> servers.js

* move Tooltip/Caption into util.js

* spacing tweak

* format index.html

* ensure the frontend does not handling updateHistoryGraph events

* prevent versions/record updates if the same value

* avoid empty percbar updates, ensure versions are sorted

* only include main.js ref in index.html

* serve minified copy of font awesome directly

* bundle icons.css into main.css, remove Open Sans 400

* add new SVG logo

* update docs/CHANGELOG.md

* new design, server version grouping

* remove start.sh call from install.sh

* move graph controls into header with new button

* move #handleSettingsToggle back to graph

* fix legacy code behavior of currentVersionIndex applying globally

* fix header text color in light mode

* fix mojang status text color in light mode

* fix toggle settings and checkbox colors

* tweak button hover color

* tweak button hover color

* add new status-overlay to avoid complicated DOM management during loading

* fix initial graph rendering bug

* add comments

* update default graph tick sizes

* prevent #tooltip from overflowing page

* remove localhost spec

* prevent minor connection errors from reshuffling layout

* update CHANGELOG.md

* add message/button for manually loading historical graph on mobile devices

* send isGraphVisible to frontend to prevent alert if logToDatabase: false

* send timestamp data with record

* update docs/CHANGELOG.md

* remove clock icon

* remove 24h peak timestamp

* Only check favicon if present

* safely handle undefined/empty knownVersions in #formatMinecraftVersions

* merge config.versions and minecraft.json into minecraft_versions.json, simplify index matching behavior

* remove localhost url in socket.io config

* stub methods/linkage for FocusManager

* add #isObjectEqual hack, add event proxying to FocusManager

* wip extended stats box

* remove server-type badging

* tweak mojang unstable color

* serve socket.io-client using parcel

* fix incorrect mojang status colors

* remove legacy capitalization design

* redesign focus boxes

* update docs/CHANGELOG.md

* remove localhost ref

* color clock icon

* use background-color for hover effect, remove unused var

* improve stats focus box icons

* change mojang sessions icon to globe

* Add favorites system

* remove focus boxes

* update docs/CHANGELOG.md

* remove focus icons from font

* simplify graph related event binding

* Add Sort By button

* store current sortOption in localStorage

* update docs/CHANGELOG.md

* move magic 0 sortOption to SORT_OPTION_INDEX_DEFAULT

* remove localhost ref

* merge #settings-toggle, #sort-by and .mojang-status CSS

* remove .focus-box CSS

* use sortedServerIds for _lastSortedServers

* tweak --color-blue

* new missing_favicon design to match logo

* edit footer CSS/text, remove github icon

* replace player count diff counter with GROWTH sort option

* italize non-default sort options

* add Only Favorites button to auto sync favorites to the visible graph data

* add icons to graph control buttons

* update docs/CHANGELOG.md

* use * to denote non-default sort option instead

* remove localhost url in socket.io config

* add value highlighting to make sort by easier to read

* remove last remaining uppercase text

* remove serverTypesVisible from config.json

* simplify header CSS, fix spacing with logToDatabase=false

* fix inverted text color on highlighted values

* remove localhost url in socket.io config

* break header into rows on mobile devices

Co-authored-by: Hugo Manrique <contact@hugmanrique.me>
2020-04-19 19:27:59 -05:00

160 lines
5.2 KiB
JavaScript

import { App } from './app'
import io from 'socket.io-client'
const app = new App()
document.addEventListener('DOMContentLoaded', function () {
const socket = io.connect({
reconnect: true,
reconnectDelay: 1000,
reconnectionAttempts: 10
})
// The backend will automatically push data once connected
socket.on('connect', function () {
app.caption.set('Loading...')
})
socket.on('disconnect', function () {
app.handleDisconnect()
// Reset modified DOM structures
document.getElementById('big-graph-mobile-load-request').style.display = 'none'
})
socket.on('historyGraph', function (data) {
// Consider the graph visible since a payload has been received
// This is used for the manual graph load request behavior
app.graphDisplayManager.isVisible = true
app.graphDisplayManager.buildPlotInstance(data)
// Build checkbox elements for graph controls
let lastRowCounter = 0
let controlsHTML = ''
Object.keys(data).sort().forEach(function (serverName) {
const serverRegistration = app.serverRegistry.getServerRegistration(serverName)
controlsHTML += '<td>' +
'<input type="checkbox" class="graph-control" minetrack-server-id="' + serverRegistration.serverId + '" ' + (serverRegistration.isVisible ? 'checked' : '') + '>' +
' ' + serverName +
'</input></td>'
// Occasionally break table rows using a magic number
if (++lastRowCounter % 6 === 0) {
controlsHTML += '</tr><tr>'
}
})
// Apply generated HTML and show controls
document.getElementById('big-graph-checkboxes').innerHTML = '<table><tr>' +
controlsHTML +
'</tr></table>'
document.getElementById('big-graph-controls').style.display = 'block'
// Bind click event for updating graph data
app.graphDisplayManager.initEventListeners()
})
socket.on('updateHistoryGraph', function (data) {
// Skip any incoming updates if the graph is disabled
// The backend shouldn't send these anyways
if (!app.graphDisplayManager.isVisible) {
return
}
const serverRegistration = app.serverRegistry.getServerRegistration(data.name)
if (serverRegistration) {
app.graphDisplayManager.addGraphPoint(serverRegistration.serverId, data.timestamp, data.players)
// Only redraw the graph if not mutating hidden data
if (serverRegistration.isVisible) {
app.graphDisplayManager.requestRedraw()
}
}
})
socket.on('add', function (data) {
data.forEach(app.addServer)
})
socket.on('update', function (data) {
// The backend may send "update" events prior to receiving all "add" events
// A server has only been added once it's ServerRegistration is defined
// Checking undefined protects from this race condition
const serverRegistration = app.serverRegistry.getServerRegistration(data.info.name)
if (serverRegistration) {
serverRegistration.updateServerStatus(data, false, app.publicConfig.minecraftVersions)
}
})
socket.on('updateMojangServices', function (data) {
Object.values(data).forEach(app.mojangUpdater.updateServiceStatus)
})
socket.on('setPublicConfig', function (data) {
app.setPublicConfig(data)
// Display the main page component
// Called here instead of syncComplete so the DOM can be drawn prior to the graphs being drawn
// Otherwise flot.js will cause visual alignment bugs
app.setPageReady(true)
// Allow the graphDisplayManager to control whether or not the historical graph is loaded
// Defer to isGraphVisible from the publicConfig to understand if the frontend will ever receive a graph payload
if (data.isGraphVisible) {
if (app.graphDisplayManager.isVisible) {
socket.emit('requestHistoryGraph')
} else {
document.getElementById('big-graph-mobile-load-request').style.display = 'block'
}
}
})
// Fired once the backend has sent all requested data
socket.on('syncComplete', function () {
app.handleSyncComplete()
})
socket.on('updatePeak', function (data) {
const serverRegistration = app.serverRegistry.getServerRegistration(data.name)
if (serverRegistration) {
serverRegistration.updateServerPeak(data.timestamp, data.players)
}
})
socket.on('peaks', function (data) {
Object.keys(data).forEach(function (serverName) {
const serverRegistration = app.serverRegistry.getServerRegistration(serverName)
if (serverRegistration) {
const graphData = data[serverName]
// [0] and [1] indexes correspond to flot.js' graphing data structure
serverRegistration.updateServerPeak(graphData[0], graphData[1])
}
})
})
window.addEventListener('resize', function () {
app.percentageBar.redraw()
// Delegate to GraphDisplayManager which can check if the resize is necessary
app.graphDisplayManager.requestResize()
}, false)
document.getElementById('big-graph-mobile-load-request-button').addEventListener('click', function () {
// Send a graph data request to the backend
socket.emit('requestHistoryGraph')
// Hide the activation link to avoid multiple requests
document.getElementById('big-graph-mobile-load-request').style.display = 'none'
}, false)
}, false)