Minetrack/app.js

81 lines
2.2 KiB
JavaScript

var server = require('./lib/server');
var ping = require('./lib/ping');
var config = require('./config.json');
var networkHistory = [];
var connectedClients = 0;
// Start our main loop that fires off pings.
setInterval(function() {
var networks = config.networks;
for (var i = 0; i < networks.length; i++) {
// Make sure we lock our scope.
(function(network) {
ping.ping(network.ip, network.port || 25565, network.type, 2500, function(err, result) {
// Handle our ping results, if it succeeded.
if (err) {
console.log('Failed to ping ' + network.ip + ': ' + err);
} else {
console.log(network.ip + ' reply: ' + result.players.online + '/' + result.players.max);
}
server.io.sockets.emit('update', result);
// Log our response.
if (!networkHistory[network.ip]) {
networkHistory[network.ip] = [];
}
var _networkHistory = networkHistory[network.ip];
// Remove our previous entrie's favicons, we don't need them, just the latest one.
for (var i = 0; i < _networkHistory.length; i++) {
delete _networkHistory[i].favicon;
}
_networkHistory.push({
err: err,
result: result
});
// Make sure we never log too much.
if (_networkHistory.length > 300) {
_networkHistory.shift();
}
});
})(networks[i]);
}
}, 2500);
setInterval(function() {
console.log('Connected clients: %d', connectedClients);
}, 1000);
server.start(function() {
// Track how many people are currently connected.
server.io.on('connect', function(client) {
console.log('Incoming connection: %s', client.request.connection.remoteAddress);
// We're good to connect them!
connectedClients += 1;
// Remap our associative array into just an array.
var networkHistoryList = [];
var networkHistoryKeys = Object.keys(networkHistory);
for (var i = 0; i < networkHistoryKeys.length; i++) {
networkHistoryList.push(networkHistory[networkHistoryKeys[i]]);
}
// Send them our previous data, so they have somewhere to start.
client.emit('add', networkHistoryList);
// Attach our listeners.
client.on('disconnect', function(client) {
console.log('Dropped connection: %s', client.request.connection.remoteAddress);
connectedClients -= 1;
});
});
});