146 lines
5.1 KiB
JavaScript
146 lines
5.1 KiB
JavaScript
import { ServerRegistry } from './servers'
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import { SocketManager } from './socket'
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import { SortController } from './sort'
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import { GraphDisplayManager } from './graph'
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import { MojangUpdater } from './mojang'
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import { PercentageBar } from './percbar'
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import { FavoritesManager } from './favorites'
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import { Tooltip, Caption, formatNumber } from './util'
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export class App {
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publicConfig
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constructor () {
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this.tooltip = new Tooltip()
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this.caption = new Caption()
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this.serverRegistry = new ServerRegistry(this)
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this.socketManager = new SocketManager(this)
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this.sortController = new SortController(this)
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this.graphDisplayManager = new GraphDisplayManager(this)
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this.mojangUpdater = new MojangUpdater()
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this.percentageBar = new PercentageBar(this)
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this.favoritesManager = new FavoritesManager(this)
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this._taskIds = []
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}
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// Called once the DOM is ready and the app can begin setup
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init () {
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this.socketManager.createWebSocket()
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}
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setPageReady (isReady) {
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document.getElementById('push').style.display = isReady ? 'block' : 'none'
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document.getElementById('footer').style.display = isReady ? 'block' : 'none'
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document.getElementById('status-overlay').style.display = isReady ? 'none' : 'block'
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}
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setPublicConfig (publicConfig) {
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this.publicConfig = publicConfig
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this.serverRegistry.assignServers(publicConfig.servers)
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// Start repeating frontend tasks once it has received enough data to be considered active
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// This simplifies management logic at the cost of each task needing to safely handle empty data
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this.initTasks()
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}
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handleSyncComplete () {
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this.caption.hide()
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// Load favorites since all servers are registered
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this.favoritesManager.loadLocalStorage()
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// Run a single bulk server sort instead of per-add event since there may be multiple
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this.sortController.show()
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this.percentageBar.redraw()
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}
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initTasks () {
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this._taskIds.push(setInterval(this.sortController.sortServers, 5000))
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this._taskIds.push(setInterval(this.updateGlobalStats, 1000))
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this._taskIds.push(setInterval(this.percentageBar.redraw, 1000))
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}
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handleDisconnect () {
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this.tooltip.hide()
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// Reset individual tracker elements to flush any held data
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this.serverRegistry.reset()
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this.socketManager.reset()
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this.sortController.reset()
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this.graphDisplayManager.reset()
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this.mojangUpdater.reset()
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this.percentageBar.reset()
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// Undefine publicConfig, resynced during the connection handshake
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this.publicConfig = undefined
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// Clear all task ids, if any
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this._taskIds.forEach(clearInterval)
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this._taskIds = []
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// Reset hidden values created by #updateGlobalStats
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this._lastTotalPlayerCount = undefined
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this._lastServerRegistrationCount = undefined
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// Reset modified DOM structures
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document.getElementById('stat_totalPlayers').innerText = 0
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document.getElementById('stat_networks').innerText = 0
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this.setPageReady(false)
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}
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getTotalPlayerCount () {
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return this.serverRegistry.getServerRegistrations()
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.map(serverRegistration => serverRegistration.playerCount)
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.reduce((sum, current) => sum + current, 0)
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}
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addServer = (pings) => {
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// Even if the backend has never pinged the server, the frontend is promised a placeholder object.
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// result = undefined
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// error = defined with "Waiting" description
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// info = safely defined with configured data
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const latestPing = pings[pings.length - 1]
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const serverRegistration = this.serverRegistry.createServerRegistration(latestPing.serverId)
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serverRegistration.initServerStatus(latestPing)
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// Push the historical data into the graph
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// This will trim and format the data so it is ready for the graph to render once init
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serverRegistration.addGraphPoints(pings)
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// Create the plot instance internally with the restructured and cleaned data
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serverRegistration.buildPlotInstance()
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// Handle the last known state (if any) as an incoming update
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// This triggers the main update pipeline and enables centralized update handling
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serverRegistration.updateServerStatus(latestPing, true, this.publicConfig.minecraftVersions)
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// Allow the ServerRegistration to bind any DOM events with app instance context
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serverRegistration.initEventListeners()
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}
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updateGlobalStats = () => {
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// Only redraw when needed
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// These operations are relatively cheap, but the site already does too much rendering
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const totalPlayerCount = this.getTotalPlayerCount()
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if (totalPlayerCount !== this._lastTotalPlayerCount) {
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this._lastTotalPlayerCount = totalPlayerCount
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document.getElementById('stat_totalPlayers').innerText = formatNumber(totalPlayerCount)
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}
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// Only redraw when needed
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// These operations are relatively cheap, but the site already does too much rendering
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const serverRegistrationCount = this.serverRegistry.getServerRegistrations().length
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if (serverRegistrationCount !== this._lastServerRegistrationCount) {
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this._lastServerRegistrationCount = serverRegistrationCount
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document.getElementById('stat_networks').innerText = serverRegistrationCount
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}
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}
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}
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