Minetrack/lib/server.js
2020-03-30 01:06:50 -05:00

75 lines
1.8 KiB
JavaScript

var http = require('http');
var fs = require('fs');
var url = require('url');
var mime = require('mime');
var io = require('socket.io');
var util = require('./util');
var logger = require('./logger');
var config = require('../config.json');
var minecraft = require('../minecraft.json');
var servers = require('../servers.json');
var urlMapping = [];
function setupRoutes() {
var routeKeys = Object.keys(config.routes);
// Map the (static) routes from our config.
for (var i = 0; i < routeKeys.length; i++) {
urlMapping[routeKeys[i]] = config.routes[routeKeys[i]];
}
logger.log('info', 'Routes: %s', routeKeys);
}
function handleRequest(req, res) {
var requestUrl = url.parse(req.url).pathname;
logger.log('info', '%s requested: %s', req.connection.remoteAddress, requestUrl);
if (requestUrl === '/publicConfig.json') {
res.setHeader('Content-Type', 'application/javascript');
var publicConfig = {
graphDuration: config.graphDuration,
servers: servers,
bootTime: util.getBootTime(),
serverTypesVisible: config.serverTypesVisible || false,
minecraftVersions: minecraft.versions
};
res.write('setPublicConfig(' + JSON.stringify(publicConfig) + ');');
res.end();
} else if (requestUrl in urlMapping) {
var file = urlMapping[requestUrl];
res.setHeader('Content-Type', mime.lookup(file));
fs.createReadStream(file).pipe(res);
} else {
res.statusCode = 404;
res.write('404');
res.end();
}
}
exports.start = function() {
setupRoutes();
// Create our tiny little HTTP server.
var server = http.createServer(handleRequest);
server.listen(config.site.port, config.site.ip);
// I don't like this. But it works, I think.
exports.io = io.listen(server);
// Since everything is loaded, let's celebrate!
logger.log('info', 'Started on %s:%d', config.site.ip, config.site.port);
};