Minetrack/lib/ping.js
2023-12-30 23:03:54 +00:00

213 lines
5.6 KiB
JavaScript

const minecraftJavaPing = require("mcping-js");
const minecraftBedrockPing = require("mcpe-ping-fixed");
const logger = require("./logger");
const MessageOf = require("./message");
const { TimeTracker } = require("./time");
const { getPlayerCountOrNull } = require("./util");
const config = require("../config");
function ping(serverRegistration, timeout, callback, version) {
switch (serverRegistration.data.type) {
case "PC":
serverRegistration.dnsResolver.resolve((host, port, remainingTimeout) => {
const server = new minecraftJavaPing.MinecraftServer(
host,
port || 25565
);
server.ping(remainingTimeout, version, (err, res) => {
if (err) {
callback(err);
} else {
const payload = {
players: {
online: capPlayerCount(
serverRegistration.data.ip,
parseInt(res.players.online)
),
},
version: parseInt(res.version.protocol),
};
// Ensure the returned favicon is a data URI
if (res.favicon && res.favicon.startsWith("data:image/")) {
payload.favicon = res.favicon;
}
callback(null, payload);
}
});
});
break;
case "PE":
minecraftBedrockPing(
serverRegistration.data.ip,
serverRegistration.data.port || 19132,
(err, res) => {
if (err) {
callback(err);
} else {
callback(null, {
players: {
online: capPlayerCount(
serverRegistration.data.ip,
parseInt(res.currentPlayers)
),
},
});
}
},
timeout
);
break;
default:
throw new Error("Unsupported type: " + serverRegistration.data.type);
}
}
// player count can be up to 1^32-1, which is a massive scale and destroys browser performance when rendering graphs
// Artificially cap and warn to prevent propogating garbage
function capPlayerCount(host, playerCount) {
const maxPlayerCount = 250000;
if (playerCount !== Math.min(playerCount, maxPlayerCount)) {
logger.log(
"warn",
"%s returned a player count of %d, Minetrack has capped it to %d to prevent browser performance issues with graph rendering. If this is in error, please edit maxPlayerCount in ping.js!",
host,
playerCount,
maxPlayerCount
);
return maxPlayerCount;
} else if (playerCount !== Math.max(playerCount, 0)) {
logger.log(
"warn",
"%s returned an invalid player count of %d, setting to 0.",
host,
playerCount
);
return 0;
}
return playerCount;
}
class PingController {
constructor(app) {
this._app = app;
this._isRunningTasks = false;
}
schedule() {
setInterval(this.pingAll, config.rates.pingAll);
this.pingAll();
}
pingAll = () => {
const { timestamp, updateHistoryGraph } =
this._app.timeTracker.newPointTimestamp();
this.startPingTasks((results) => {
const updates = [];
for (const serverRegistration of this._app.serverRegistrations) {
const result = results[serverRegistration.serverId];
// Log to database if enabled
// Use null to represent a failed ping
if (config.logToDatabase) {
const unsafePlayerCount = getPlayerCountOrNull(result.resp);
this._app.database.insertPing(
serverRegistration.data.ip,
timestamp,
unsafePlayerCount
);
}
// Generate a combined update payload
// This includes any modified fields and flags used by the frontend
// This will not be cached and can contain live metadata
const update = serverRegistration.handlePing(
timestamp,
result.resp,
result.err,
result.version,
updateHistoryGraph
);
updates[serverRegistration.serverId] = update;
}
// Send object since updates uses serverIds as keys
// Send a single timestamp entry since it is shared
this._app.server.broadcast(
MessageOf("updateServers", {
timestamp: TimeTracker.toSeconds(timestamp),
updateHistoryGraph,
updates,
})
);
});
};
startPingTasks = (callback) => {
if (this._isRunningTasks) {
logger.log(
"warn",
'Started re-pinging servers before the last loop has finished! You may need to increase "rates.pingAll" in config.json'
);
return;
}
this._isRunningTasks = true;
const results = [];
for (const serverRegistration of this._app.serverRegistrations) {
const version = serverRegistration.getNextProtocolVersion();
ping(
serverRegistration,
config.rates.connectTimeout,
(err, resp) => {
if (err && config.logFailedPings !== false) {
logger.log(
"error",
"Failed to ping %s: %s",
serverRegistration.data.ip,
err.message
);
}
results[serverRegistration.serverId] = {
resp,
err,
version,
};
if (
Object.keys(results).length === this._app.serverRegistrations.length
) {
// Loop has completed, release the locking flag
this._isRunningTasks = false;
callback(results);
}
},
version.protocolId
);
}
};
}
module.exports = PingController;