**3.1.0** *(Mar 14 2017)* - Updated design. More flexible! - Automatically builds indexes on database. - Fixes issue with record query. **3.0.0** *(Mar 11 2017)* - Adds player count records. - Adds "serverTypesVisible" to hide PC/PE badges. - Moves Minecraft protocol versions out of site.js and into minecraft.json. - Design tweaks to remove fluff. - Fixes various bugs. **2.2.2** *(Jul 5 2016)* - Now builds against mcpe-ping-fixed (requires a ```npm install```)! **2.2.1** *(Jun 20 2016)* - Design tweaks (sticky bar at top, updated header/footer) - New favicon **2.2.0** *(Mar 6 2016)* - Added supported versions per network (courtesy of [@forairan](https://github.com/forairan)) - Updated dependency version of ```mc-ping-updated``` to 0.1.0 **2.1.0** *(Feb 23 2016)* - You can now categorize servers. Add a "category tag" to their entry in ```servers.json```. - Define the tags in ```config.json```, such as below: ``` "serverCategories": { "major": "Major Networks", "midsized": "Midsized Networks", "small": "Small Networks" } ``` - If you have no categories, it will create a (hidden) category named "default". - You can control whether or not categories are visible by default using the "categoriesVisible" tag in ```config.json```. - If true and there's >1 category, the browser will have an option to hide/show the categories. Otherwise the controls are always hidden. - New endpoint (```publicConfig.json```) allows the browser to know system details before the socket connection is established. - New header design to make it less annoying. - Various bug fixes. **2.0.0** *(Feb 1 2016)* - Servers are now referenced by their name on the graph controls instead of their IP. - Servers now display their name on hover instead of their IP. - Graph controls are now saved and loaded automatically. - Moved server configuration into servers.json from config.json.