export class SocketManager { constructor (app) { this._app = app this._hasRequestedHistoryGraph = false this._reconnectDelayBase = 0 } reset () { this._hasRequestedHistoryGraph = false } createWebSocket () { let webSocketProtocol = 'ws:' if (location.protocol === 'https:') { webSocketProtocol = 'wss:' } this._webSocket = new WebSocket(webSocketProtocol + '//' + location.host) // The backend will automatically push data once connected this._webSocket.onopen = () => { this._app.caption.set('Loading...') // Reset reconnection scheduling since the WebSocket has been established this._reconnectDelayBase = 0 } this._webSocket.onclose = (event) => { this._app.handleDisconnect() // Modify page state to display loading overlay // Code 1006 denotes "Abnormal closure", most likely from the server or client losing connection // See https://developer.mozilla.org/en-US/docs/Web/API/CloseEvent // Treat other codes as active errors (besides connectivity errors) when displaying the message if (event.code === 1006) { this._app.caption.set('Lost connection!') } else { this._app.caption.set('Disconnected due to error.') } // Reset modified DOM structures document.getElementById('big-graph-mobile-load-request').style.display = 'none' // Schedule socket reconnection attempt this.scheduleReconnect() } this._webSocket.onmessage = (message) => { const payload = JSON.parse(message.data) switch (payload.message) { case 'init': this._app.setPublicConfig(payload.config) // Display the main page component // Called here instead of syncComplete so the DOM can be drawn prior to the graphs being drawn // Otherwise flot.js will cause visual alignment bugs this._app.setPageReady(true) // Allow the graphDisplayManager to control whether or not the historical graph is loaded // Defer to isGraphVisible from the publicConfig to understand if the frontend will ever receive a graph payload if (this._app.publicConfig.isGraphVisible) { if (this._app.graphDisplayManager.isVisible) { this.sendHistoryGraphRequest() } else { document.getElementById('big-graph-mobile-load-request').style.display = 'block' } } console.log(payload.servers) payload.servers.forEach((serverPayload, serverId) => { this._app.addServer(serverId, serverPayload, payload.timestampPoints) }) if (payload.mojangServices) { this._app.mojangUpdater.updateStatus(payload.mojangServices) } // Init payload contains all data needed to render the page // Alert the app it is ready this._app.handleSyncComplete() break case 'updateServers': { for (let serverId = 0; serverId < payload.updates.length; serverId++) { // The backend may send "update" events prior to receiving all "add" events // A server has only been added once it's ServerRegistration is defined // Checking undefined protects from this race condition const serverRegistration = this._app.serverRegistry.getServerRegistration(serverId) const serverUpdate = payload.updates[serverId] if (serverRegistration) { serverRegistration.handlePing(serverUpdate, payload.timestamp) serverRegistration.updateServerStatus(serverUpdate, this._app.publicConfig.minecraftVersions) } // Use update payloads to conditionally append data to graph // Skip any incoming updates if the graph is disabled if (serverUpdate.updateHistoryGraph && this._app.graphDisplayManager.isVisible) { // Update may not be successful, safely append 0 points const playerCount = serverUpdate.result ? serverUpdate.result.players.online : 0 this._app.graphDisplayManager.addGraphPoint(serverRegistration.serverId, payload.timestamp, playerCount) // Only redraw the graph if not mutating hidden data if (serverRegistration.isVisible) { this._app.graphDisplayManager.requestRedraw() } } } break } case 'updateMojangServices': { this._app.mojangUpdater.updateStatus(payload) break } case 'historyGraph': { // Consider the graph visible since a payload has been received // This is used for the manual graph load request behavior this._app.graphDisplayManager.isVisible = true this._app.graphDisplayManager.buildPlotInstance(payload.graphData) // Build checkbox elements for graph controls let lastRowCounter = 0 let controlsHTML = '' this._app.serverRegistry.getServerRegistrations() .map(serverRegistration => serverRegistration.data.name) .sort() .forEach(serverName => { const serverRegistration = this._app.serverRegistry.getServerRegistration(serverName) controlsHTML += '' + '' + ' ' + serverName + '' // Occasionally break table rows using a magic number if (++lastRowCounter % 6 === 0) { controlsHTML += '' } }) // Apply generated HTML and show controls document.getElementById('big-graph-checkboxes').innerHTML = '' + controlsHTML + '
' document.getElementById('big-graph-controls').style.display = 'block' // Bind click event for updating graph data this._app.graphDisplayManager.initEventListeners() break } } } } scheduleReconnect () { // Release any active WebSocket references this._webSocket = undefined this._reconnectDelayBase++ // Exponential backoff for reconnection attempts // Clamp ceiling value to 30 seconds this._reconnectDelaySeconds = Math.min((this._reconnectDelayBase * this._reconnectDelayBase), 30) const reconnectInterval = setInterval(() => { this._reconnectDelaySeconds-- if (this._reconnectDelaySeconds === 0) { // Explicitly clear interval, this avoids race conditions // #clearInterval first to avoid potential errors causing pre-mature returns clearInterval(reconnectInterval) // Update displayed text this._app.caption.set('Reconnecting...') // Attempt reconnection // Only attempt when reconnectDelaySeconds === 0 and not <= 0, otherwise multiple attempts may be started this.createWebSocket() } else if (this._reconnectDelaySeconds > 0) { // Update displayed text this._app.caption.set('Reconnecting in ' + this._reconnectDelaySeconds + 's...') } }, 1000) } sendHistoryGraphRequest () { if (!this._hasRequestedHistoryGraph) { this._hasRequestedHistoryGraph = true // Send request as a plain text string to avoid the server needing to parse JSON // This is mostly to simplify the backend server's need for error handling this._webSocket.send('requestHistoryGraph') } } }