Drop mcpc_buffer, use mc-ping-updated
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a21ed3f6fb
commit
f1eb418636
@ -1,81 +0,0 @@
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function CustomBuffer(existingBuffer) {
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var buffer = existingBuffer || new Buffer(48);
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var offset = 0;
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this.writeVarInt = function(val) {
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while (true) {
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if ((val & 0xFFFFFF80) == 0) {
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this.writeUByte(val);
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return;
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}
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this.writeUByte(val & 0x7F | 0x80);
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val = val >>> 7;
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}
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};
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this.writeString = function(string) {
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this.writeVarInt(string.length);
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if (offset + string.length >= buffer.length) {
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Buffer.concat([buffer, new Buffer(string.length)]);
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}
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buffer.write(string, offset, string.length, "UTF-8");
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offset += string.length;
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};
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this.writeUShort = function(val) {
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this.writeUByte(val >> 8);
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this.writeUByte(val & 0xFF);
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};
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this.writeUByte = function(val) {
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if (offset + 1 >= buffer.length) {
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Buffer.concat([buffer, new Buffer(50)]);
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}
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buffer.writeUInt8(val, offset++);
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};
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this.readVarInt = function() {
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var val = 0;
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var count = 0;
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while (true) {
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var i = buffer.readUInt8(offset++);
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val |= (i & 0x7F) << count++ * 7;
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if ((i & 0x80) != 128) {
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break
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}
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}
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return val;
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};
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this.readString = function() {
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var length = this.readVarInt();
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var str = buffer.toString("UTF-8", offset, offset + length);
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offset += length;
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return str;
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};
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this.buffer = function() {
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return buffer.slice(0, offset);
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};
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this.offset = function() {
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return offset;
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};
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}
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exports.createBuffer = function(buffer) {
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return new CustomBuffer(buffer);
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};
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100
lib/ping.js
100
lib/ping.js
@ -1,100 +1,24 @@
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var net = require('net');
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var mcpe_ping = require('mcpe-ping');
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var mcpc = require('./mcpc_buffer');
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var mcpc_ping = require('mc-ping-updated');
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function pingMinecraftPC(host, port, timeout, callback) {
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var client = new net.Socket();
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var milliseconds = (new Date).getTime();
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client.setTimeout(timeout, function() {
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client.destroy();
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callback(new Error('timeout'), null);
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});
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client.connect(port, host, function() {
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// Write out handshake packet.
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var handshakeBuffer = mcpc.createBuffer();
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handshakeBuffer.writeVarInt(0);
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handshakeBuffer.writeVarInt(47);
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handshakeBuffer.writeString(host);
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handshakeBuffer.writeUShort(port);
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handshakeBuffer.writeVarInt(1);
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writePCBuffer(client, handshakeBuffer);
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// Write the set connection state packet, we should get the MOTD after this.
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var setModeBuffer = mcpc.createBuffer();
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setModeBuffer.writeVarInt(0);
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writePCBuffer(client, setModeBuffer);
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});
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var readingBuffer = new Buffer(0);
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client.on('data', function(data) {
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readingBuffer = Buffer.concat([readingBuffer, data]);
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var buffer = mcpc.createBuffer(readingBuffer);
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var length;
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try {
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length = buffer.readVarInt();
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} catch(err) {
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// The buffer isn't long enough yet, wait for more data!
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return;
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}
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// Make sure we have the data we need!
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if (readingBuffer.length < length - buffer.offset() ) {
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return;
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}
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// Read the packet ID, throw it away.
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buffer.readVarInt();
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try {
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var json = JSON.parse(buffer.readString());
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mcpc_ping(host, port, function(err, res) {
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if (err) {
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callback(err, null);
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} else {
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// Remap our JSON into our custom structure.
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var res = {
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players: json.players,
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version: json.version.protocol,
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callback(null, {
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players: {
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online: res.players.online,
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max: res.players.max
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},
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version: res.version.protocol,
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latency: (new Date).getTime() - milliseconds
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};
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if (json.favicon) {
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res.favicon = json.favicon;
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}
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// We parsed it, send it along!
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callback(null, res);
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} catch (err) {
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// Our data is corrupt? Fail hard.
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callback(err, null);
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return;
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}
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// We're done here.
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client.destroy();
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});
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client.on('error', function(err) {
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callback(err, null);
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});
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}
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// Wraps our Buffer into another to fit the Minecraft protocol.
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function writePCBuffer(client, buffer) {
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var length = mcpc.createBuffer();
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length.writeVarInt(buffer.buffer().length);
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client.write(Buffer.concat([length.buffer(), buffer.buffer()]));
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}, timeout);
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}
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// This is a wrapper function for mcpe-ping, mainly used to convert the data structure of the result.
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@ -4,6 +4,7 @@
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"description": "A Minecraft server tracker that lets you focus on the basics.",
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"main": "app.js",
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"dependencies": {
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"mc-ping-updated": "0.0.6",
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"mcpe-ping": "0.0.3",
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"mime": "^1.3.4",
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"socket.io": "^1.3.7",
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