Merge pull request #36 from Cryptkeeper/forairan-master
forairan-master
This commit is contained in:
commit
cf5e51682a
2
.gitignore
vendored
2
.gitignore
vendored
@ -4,3 +4,5 @@ node_modules/
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production/
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database.sql
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database.sql-journal
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.DS_Store
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16
CHANGELOG.md
16
CHANGELOG.md
@ -1,10 +1,8 @@
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**2.0.0** *(Feb 1st 2016)*
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- Servers are now referenced by their name on the graph controls instead of their IP.
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- Servers now display their name on hover instead of their IP.
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- Graph controls are now saved and loaded automatically.
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- Moved server configuration into servers.json from config.json.
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**2.2.0** *(Mar 6 2016)*
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- Added supported versions per network (courtesy of [@forairan](https://github.com/forairan))
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- Updated dependency version of ```mc-ping-updated``` to 0.1.0
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**2.1.0** *(Feb 23rd 2016)*
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**2.1.0** *(Feb 23 2016)*
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- You can now categorize servers. Add a "category tag" to their entry in ```servers.json```.
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- Define the tags in ```config.json```, such as below:
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@ -21,3 +19,9 @@
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- New endpoint (```publicConfig.json```) allows the browser to know system details before the socket connection is established.
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- New header design to make it less annoying.
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- Various bug fixes.
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**2.0.0** *(Feb 1 2016)*
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- Servers are now referenced by their name on the graph controls instead of their IP.
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- Servers now display their name on hover instead of their IP.
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- Graph controls are now saved and loaded automatically.
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- Moved server configuration into servers.json from config.json.
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67
app.js
67
app.js
@ -11,6 +11,12 @@ var servers = require('./servers.json');
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var networkHistory = [];
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var connectedClients = 0;
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var currentVersionIndex = {
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'PC': 0,
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'PE': 0
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};
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var networkVersions = [];
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var graphData = [];
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var lastGraphPush = [];
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@ -18,6 +24,7 @@ function pingAll() {
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for (var i = 0; i < servers.length; i++) {
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// Make sure we lock our scope.
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(function(network) {
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var attemptedVersion = config.versions[network.type][currentVersionIndex[network.type]];
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ping.ping(network.ip, network.port, network.type, config.rates.connectTimeout, function(err, res) {
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// Handle our ping results, if it succeeded.
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if (err) {
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@ -29,20 +36,62 @@ function pingAll() {
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res.favicon = config.faviconOverride[network.name];
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}
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handlePing(network, res, err);
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});
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handlePing(network, res, err, attemptedVersion);
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}, attemptedVersion);
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})(servers[i]);
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}
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currentVersionIndex['PC']++;
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currentVersionIndex['PE']++;
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if (currentVersionIndex['PC'] >= config.versions['PC'].length) {
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// Loop around
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currentVersionIndex['PC'] = 0;
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}
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if (currentVersionIndex['PE'] >= config.versions['PE'].length) {
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// Loop around
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currentVersionIndex['PE'] = 0;
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}
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}
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// This is where the result of a ping is feed.
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// This stores it and converts it to ship to the frontend.
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function handlePing(network, res, err) {
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function handlePing(network, res, err, attemptedVersion) {
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// Log our response.
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if (!networkHistory[network.name]) {
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networkHistory[network.name] = [];
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}
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// Update the version list
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if (!networkVersions[network.name]) {
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networkVersions[network.name] = [];
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}
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// If the result version matches the attempted version, the version is supported
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var _networkVersions = networkVersions[network.name];
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if (res) {
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if (res.version == attemptedVersion) {
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if (_networkVersions.indexOf(res.version) == -1) {
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_networkVersions.push(res.version);
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}
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} else {
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// Mismatch, so remove the version from the supported version list
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var index = _networkVersions.indexOf(attemptedVersion);
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if (index != -1) {
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_networkVersions.splice(index, 1);
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}
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}
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}
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// Update the clients
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var networkSnapshot = {
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info: {
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name: network.name,
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timestamp: util.getCurrentTimeMs()
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}
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timestamp: util.getCurrentTimeMs(),
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type: network.type
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},
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versions: _networkVersions
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};
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if (res) {
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@ -53,11 +102,6 @@ function handlePing(network, res, err) {
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server.io.sockets.emit('update', networkSnapshot);
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// Log our response.
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if (!networkHistory[network.name]) {
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networkHistory[network.name] = [];
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}
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var _networkHistory = networkHistory[network.name];
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// Remove our previous data that we don't need anymore.
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@ -72,12 +116,13 @@ function handlePing(network, res, err) {
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_networkHistory.push({
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error: err,
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result: res,
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versions: _networkVersions,
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timestamp: util.getCurrentTimeMs(),
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info: {
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ip: network.ip,
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port: network.port,
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type: network.type,
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name: network.name
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name: network.name,
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}
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});
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@ -146,7 +146,11 @@ a {
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.server > .column > .rank {
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width: 64px;
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padding-top: 3px;
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padding-top: 4px;
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}
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.server > .column > .url {
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font-size: 16px;
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}
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.server > .column > h3 > .type {
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@ -157,6 +161,18 @@ a {
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margin-bottom: 2px;
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}
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.server > .column > .versions {
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min-height: 23px;
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padding-bottom: 1px;
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}
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.server > .column > .versions > .version {
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padding: 1px 5px;
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border-radius: 2px;
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border: 1px solid #636363;
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font-size: 12px;
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}
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.category-header {
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margin-bottom: 10px;
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margin-left: 15px;
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@ -5,6 +5,15 @@ var historyPlot;
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var displayedGraphData;
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var hiddenGraphData = [];
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var mcVersions = {
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'PC': {
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4: '1.7.2',
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5: '1.7.10',
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47: '1.8',
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107: '1.9'
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}
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};
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var isConnected = false;
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var mojangServicesUpdater;
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@ -12,11 +21,25 @@ var sortServersTask;
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function updateServerStatus(lastEntry) {
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var info = lastEntry.info;
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var div = $('#status_' + safeName(info.name));
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var versionDiv = $('#version_' + safeName(info.name));
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if (lastEntry.versions) {
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var versions = '';
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for (var i = 0; i < lastEntry.versions.length; i++) {
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versions += '<span class="version">' + mcVersions[lastEntry.info.type][lastEntry.versions[i]] + '</span> ';
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}
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versionDiv.html(versions);
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} else {
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versionDiv.html('');
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}
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if (lastEntry.result) {
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var result = lastEntry.result;
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var newStatus = '<br />Players: ' + formatNumber(result.players.online);
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var newStatus = 'Players: ' + formatNumber(result.players.online);
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var listing = graphs[lastEntry.info.name].listing;
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@ -36,7 +59,7 @@ function updateServerStatus(lastEntry) {
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div.html(newStatus);
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} else {
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var newStatus = '<br /><span class="color-red">';
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var newStatus = '<span class="color-red">';
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if (findErrorMessage(lastEntry.error)) {
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newStatus += findErrorMessage(lastEntry.error);
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@ -327,8 +350,8 @@ $(document).ready(function() {
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</div>\
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<div class="column" style="width: 220px;">\
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<h3>' + info.name + ' <span class="type">' + info.type + '</span></h3>\
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<span class="color-gray">' + info.ip + '</span>\
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<br />\
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<span class="color-gray url">' + info.ip + '</span>\
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<div id="version_' + safeName(info.name) + '" class="versions"><span class="version"></span></div>\
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<span id="status_' + safeName(info.name) + '">Waiting</span>\
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</div>\
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<div class="column" style="float: right;">\
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11
config.json
11
config.json
@ -31,5 +31,16 @@
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"minigames": "Minigame Networks",
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"pocket": "Pocket Edition Networks"
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},
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"versions": {
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"PC": [
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4,
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5,
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47,
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107
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],
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"PE": [
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0
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]
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},
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"categoriesVisible": true
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}
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@ -4,7 +4,7 @@ var mcpc_ping = require('mc-ping-updated');
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var util = require('./util');
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// This is a wrapper function for mc-ping-updated, mainly used to convert the data structure of the result.
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function pingMinecraftPC(host, port, timeout, callback) {
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function pingMinecraftPC(host, port, timeout, callback, version) {
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var startTime = util.getCurrentTimeMs();
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mcpc_ping(host, port, function(err, res) {
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@ -22,7 +22,7 @@ function pingMinecraftPC(host, port, timeout, callback) {
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favicon: res.favicon
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});
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}
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}, timeout);
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}, timeout, version);
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}
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// This is a wrapper function for mcpe-ping, mainly used to convert the data structure of the result.
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@ -46,9 +46,9 @@ function pingMinecraftPE(host, port, timeout, callback) {
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}, timeout);
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}
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exports.ping = function(host, port, type, timeout, callback) {
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exports.ping = function(host, port, type, timeout, callback, version) {
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if (type === 'PC') {
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pingMinecraftPC(host, port || 25565, timeout, callback);
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pingMinecraftPC(host, port || 25565, timeout, callback, version);
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} else if (type === 'PE') {
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pingMinecraftPE(host, port || 19132, timeout, callback);
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} else {
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@ -1,10 +1,10 @@
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{
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"name": "minetrack",
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"version": "2.1.0",
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"version": "2.2.0",
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"description": "A Minecraft server tracker that lets you focus on the basics.",
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"main": "app.js",
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"dependencies": {
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"mc-ping-updated": "0.0.7",
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"mc-ping-updated": "0.1.0",
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"mcpe-ping": "0.0.3",
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"mime": "^1.3.4",
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"request": "^2.65.0",
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