calculate isZoomed state before mutating graph data, fixes #193
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@ -29,6 +29,11 @@ export class GraphDisplayManager {
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return
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}
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// Calculate isZoomed before mutating graphData otherwise the indexed values
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// are out of date and will always fail when compared to plotScaleX.min/max
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const plotScaleX = this._plotInstance.scales.x
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const isZoomed = plotScaleX.min > this._graphTimestamps[0] || plotScaleX.max < this._graphTimestamps[this._graphTimestamps.length - 1]
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this._graphTimestamps.push(timestamp)
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for (let i = 0; i < playerCounts.length; i++) {
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@ -49,12 +54,6 @@ export class GraphDisplayManager {
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}
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}
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// Dedrive plotTimestamps from the uPlot instance's data since this._graphTimestamps has been mutated
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const plotTimestamps = this._plotInstance.data[0]
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const plotScaleX = this._plotInstance.scales.x
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const isZoomed = plotScaleX.min > plotTimestamps[0] || plotScaleX.max < plotTimestamps[plotTimestamps.length - 1]
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// Avoid redrawing the plot when zoomed
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this._plotInstance.setData(this.getGraphData(), !isZoomed)
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}
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