First commit, most of the backend system! :)
This commit is contained in:
81
lib/mcpc_buffer.js
Normal file
81
lib/mcpc_buffer.js
Normal file
@ -0,0 +1,81 @@
|
||||
function CustomBuffer(existingBuffer) {
|
||||
var buffer = existingBuffer || new Buffer(48);
|
||||
var offset = 0;
|
||||
|
||||
this.writeVarInt = function(val) {
|
||||
while (true) {
|
||||
if ((val & 0xFFFFFF80) == 0) {
|
||||
this.writeUByte(val);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
this.writeUByte(val & 0x7F | 0x80);
|
||||
|
||||
val = val >>> 7;
|
||||
}
|
||||
};
|
||||
|
||||
this.writeString = function(string) {
|
||||
this.writeVarInt(string.length);
|
||||
|
||||
if (offset + string.length >= buffer.length) {
|
||||
Buffer.concat([buffer, new Buffer(string.length)]);
|
||||
}
|
||||
|
||||
buffer.write(string, offset, string.length, "UTF-8");
|
||||
|
||||
offset += string.length;
|
||||
};
|
||||
|
||||
this.writeUShort = function(val) {
|
||||
this.writeUByte(val >> 8);
|
||||
this.writeUByte(val & 0xFF);
|
||||
};
|
||||
|
||||
this.writeUByte = function(val) {
|
||||
if (offset + 1 >= buffer.length) {
|
||||
Buffer.concat([buffer, new Buffer(50)]);
|
||||
}
|
||||
|
||||
buffer.writeUInt8(val, offset++);
|
||||
};
|
||||
|
||||
this.readVarInt = function() {
|
||||
var val = 0;
|
||||
var count = 0;
|
||||
|
||||
while (true) {
|
||||
var i = buffer.readUInt8(offset++);
|
||||
|
||||
val |= (i & 0x7F) << count++ * 7;
|
||||
|
||||
if ((i & 0x80) != 128) {
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
return val;
|
||||
};
|
||||
|
||||
this.readString = function() {
|
||||
var length = this.readVarInt();
|
||||
var str = buffer.toString("UTF-8", offset, offset + length);
|
||||
|
||||
offset += length;
|
||||
|
||||
return str;
|
||||
};
|
||||
|
||||
this.buffer = function() {
|
||||
return buffer.slice(0, offset);
|
||||
};
|
||||
|
||||
this.offset = function() {
|
||||
return offset;
|
||||
};
|
||||
}
|
||||
|
||||
exports.createBuffer = function(buffer) {
|
||||
return new CustomBuffer(buffer);
|
||||
};
|
96
lib/ping.js
Normal file
96
lib/ping.js
Normal file
@ -0,0 +1,96 @@
|
||||
var mcpc = require('./mcpc_buffer');
|
||||
var net = require('net');
|
||||
|
||||
function pingMinecraftPC(host, port, timeout, callback) {
|
||||
var client = new net.Socket();
|
||||
var milliseconds = (new Date).getTime();
|
||||
|
||||
client.connect(port, host, function() {
|
||||
// Write out handshake packet.
|
||||
var handshakeBuffer = mcpc.createBuffer();
|
||||
|
||||
handshakeBuffer.writeVarInt(0);
|
||||
handshakeBuffer.writeVarInt(47);
|
||||
handshakeBuffer.writeString(host);
|
||||
handshakeBuffer.writeUShort(port);
|
||||
handshakeBuffer.writeVarInt(1);
|
||||
|
||||
writePCBuffer(client, handshakeBuffer);
|
||||
|
||||
// Write the set connection state packet, we should get the MOTD after this.
|
||||
var setModeBuffer = mcpc.createBuffer();
|
||||
|
||||
setModeBuffer.writeVarInt(0);
|
||||
|
||||
writePCBuffer(client, setModeBuffer);
|
||||
});
|
||||
|
||||
var readingBuffer = new Buffer(0);
|
||||
|
||||
client.on('data', function(data) {
|
||||
readingBuffer = Buffer.concat([readingBuffer, data]);
|
||||
|
||||
var buffer = mcpc.createBuffer(readingBuffer);
|
||||
var length;
|
||||
|
||||
try {
|
||||
length = buffer.readVarInt();
|
||||
} catch(err) {
|
||||
// The buffer isn't long enough yet, wait for more data!
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure we have the data we need!
|
||||
if (readingBuffer.length < length - buffer.offset() ) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Read the packet ID, throw it away.
|
||||
buffer.readVarInt();
|
||||
|
||||
try {
|
||||
var json = JSON.parse(buffer.readString());
|
||||
|
||||
json.latency = (new Date).getTime() - milliseconds;
|
||||
|
||||
// We parsed it, send it along!
|
||||
callback(null, json);
|
||||
} catch (err) {
|
||||
// Our data is corrupt? Fail hard.
|
||||
callback(err, null);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// We're done here.
|
||||
client.destroy();
|
||||
});
|
||||
|
||||
client.on('error', function(err) {
|
||||
callback(err, null);
|
||||
});
|
||||
|
||||
// Make sure we don't go overtime.
|
||||
setTimeout(function() {
|
||||
client.end();
|
||||
}, timeout);
|
||||
}
|
||||
|
||||
// Wraps our Buffer into another to fit the Minecraft protocol.
|
||||
function writePCBuffer(client, buffer) {
|
||||
var length = mcpc.createBuffer();
|
||||
|
||||
length.writeVarInt(buffer.buffer().length);
|
||||
|
||||
client.write(Buffer.concat([length.buffer(), buffer.buffer()]));
|
||||
}
|
||||
|
||||
exports.ping = function(host, port, type, timeout, callback) {
|
||||
if (type === 'PC') {
|
||||
pingMinecraftPC(host, port, timeout, callback);
|
||||
} else if (type === 'PE') {
|
||||
|
||||
} else {
|
||||
throw new Error('Unsupported type: ' + type);
|
||||
}
|
||||
};
|
36
lib/server.js
Normal file
36
lib/server.js
Normal file
@ -0,0 +1,36 @@
|
||||
var http = require('http');
|
||||
var fs = require('fs');
|
||||
var url = require('url');
|
||||
var mime = require('mime');
|
||||
var io = require('socket.io');
|
||||
|
||||
var urlMapping = [];
|
||||
|
||||
exports.start = function(ip, port, callback) {
|
||||
var server = http.createServer(function(req, res) {
|
||||
var requestUrl = url.parse(req.url).pathname;
|
||||
|
||||
if (requestUrl in urlMapping) {
|
||||
var file = urlMapping[requestUrl];
|
||||
|
||||
res.setHeader('Content-Type', mime.lookup(file));
|
||||
|
||||
fs.createReadStream(file).pipe(res);
|
||||
} else {
|
||||
res.statusCode = 404;
|
||||
res.write('404');
|
||||
|
||||
res.end();
|
||||
}
|
||||
});
|
||||
|
||||
server.listen(port, ip);
|
||||
|
||||
// I don't like this. But it works, I think.
|
||||
exports.io = (io = io.listen(server));
|
||||
|
||||
// Since everything is loaded, do some final prep work.
|
||||
callback();
|
||||
};
|
||||
|
||||
exports.urlMapping = urlMapping;
|
Reference in New Issue
Block a user