Drop the try catches, this might make it a bit unstable until we work out some bugs.
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parent
0150e3b30e
commit
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10
lib/ping.js
10
lib/ping.js
@ -7,8 +7,6 @@ var util = require('./util');
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function pingMinecraftPC(host, port, timeout, callback) {
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var startTime = util.getCurrentTimeMs();
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// Try catch incase the down stream module is bad at handling exceptions.
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try {
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mcpc_ping(host, port, function(err, res) {
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if (err) {
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callback(err, null);
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@ -25,17 +23,12 @@ function pingMinecraftPC(host, port, timeout, callback) {
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});
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}
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}, timeout);
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} catch (err) {
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callback(err, null);
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}
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}
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// This is a wrapper function for mcpe-ping, mainly used to convert the data structure of the result.
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function pingMinecraftPE(host, port, timeout, callback) {
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var startTime = util.getCurrentTimeMs();
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// Try catch incase the down stream module is bad at handling exceptions.
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try {
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mcpe_ping(host, port || 19132, function(err, res) {
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if (err) {
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callback(err, null);
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@ -51,9 +44,6 @@ function pingMinecraftPE(host, port, timeout, callback) {
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});
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}
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}, timeout);
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} catch (err) {
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callback(err, null);
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}
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}
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exports.ping = function(host, port, type, timeout, callback) {
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