simplify server label rendering
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bbdbe7e599
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@ -194,76 +194,68 @@ export class ServerRegistration {
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document.getElementById('ranking_' + this.serverId).innerText = '#' + (rankIndex + 1)
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}
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updateServerPeak (data) {
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const peakLabelElement = document.getElementById('peak_' + this.serverId)
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_renderValue (prefix, handler) {
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const labelElement = document.getElementById(prefix + '_' + this.serverId)
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// Always set label once any peak data has been received
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peakLabelElement.style.display = 'block'
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labelElement.style.display = 'block'
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const peakValueElement = document.getElementById('peak-value_' + this.serverId)
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const valueElement = document.getElementById(prefix + '-value_' + this.serverId)
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const targetElement = valueElement || labelElement
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peakValueElement.innerText = formatNumber(data.playerCount)
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peakLabelElement.title = 'At ' + formatTimestampSeconds(data.timestamp)
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if (targetElement) {
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if (typeof handler === 'function') {
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handler(targetElement)
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} else {
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targetElement.innerText = handler
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}
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}
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}
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this.lastPeakData = data
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_hideValue (prefix) {
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const element = document.getElementById(prefix + '_' + this.serverId)
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element.style.display = 'none'
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}
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updateServerStatus (ping, minecraftVersions) {
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if (ping.versions) {
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const versionsElement = document.getElementById('version_' + this.serverId)
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versionsElement.style.display = 'block'
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versionsElement.innerText = formatMinecraftVersions(ping.versions, minecraftVersions[this.data.type]) || ''
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this._renderValue('version', formatMinecraftVersions(ping.versions, minecraftVersions[this.data.type]) || '')
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}
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if (ping.recordData) {
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// Always set label once any record data has been received
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const recordLabelElement = document.getElementById('record_' + this.serverId)
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recordLabelElement.style.display = 'block'
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const recordValueElement = document.getElementById('record-value_' + this.serverId)
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const recordData = ping.recordData
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// Safely handle legacy recordData that may not include the timestamp payload
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if (recordData.timestamp > 0) {
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recordValueElement.innerHTML = formatNumber(recordData.playerCount) + ' (' + formatDate(recordData.timestamp) + ')'
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recordLabelElement.title = 'At ' + formatDate(recordData.timestamp) + ' ' + formatTimestampSeconds(recordData.timestamp)
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this._renderValue('record', (element) => {
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if (ping.recordData.timestamp > 0) {
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element.innerText = formatNumber(ping.recordData.playerCount) + ' (' + formatDate(ping.recordData.timestamp) + ')'
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element.title = 'At ' + formatDate(ping.recordData.timestamp) + ' ' + formatTimestampSeconds(ping.recordData.timestamp)
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} else {
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recordValueElement.innerText = formatNumber(recordData.playerCount)
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element.innerText = formatNumber(ping.recordData.playerCount)
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}
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})
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this.lastRecordData = recordData
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this.lastRecordData = ping.recordData
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}
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if (ping.graphPeakData) {
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this.updateServerPeak(ping.graphPeakData)
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this._renderValue('peak', (element) => {
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element.innerText = formatNumber(ping.graphPeakData.playerCount)
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element.title = 'At ' + formatTimestampSeconds(ping.graphPeakData.timestamp)
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})
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this.lastPeakData = ping.graphPeakData
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}
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const playerCountLabelElement = document.getElementById('player-count_' + this.serverId)
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const errorElement = document.getElementById('error_' + this.serverId)
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if (ping.error) {
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// Hide any visible player-count and show the error element
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playerCountLabelElement.style.display = 'none'
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errorElement.style.display = 'block'
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errorElement.innerText = ping.error.message
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this._hideValue('player-count')
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this._renderValue('error', ping.error.message)
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} else if (typeof ping.playerCount !== 'number') {
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// Hide any visible player-count and show the error element
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playerCountLabelElement.style.display = 'none'
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errorElement.style.display = 'block'
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this._hideValue('player-count')
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// If the frontend has freshly connection, and the server's last ping was in error, it may not contain an error object
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// In this case playerCount will safely be null, so provide a generic error message instead
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errorElement.innerText = 'Failed to ping'
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this._renderValue('error', 'Failed to ping')
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} else if (typeof ping.playerCount === 'number') {
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// Ensure the player-count element is visible and hide the error element
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playerCountLabelElement.style.display = 'block'
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errorElement.style.display = 'none'
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document.getElementById('player-count-value_' + this.serverId).innerText = formatNumber(ping.playerCount)
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this._hideValue('error')
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this._renderValue('player-count', formatNumber(ping.playerCount))
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}
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// An updated favicon has been sent, update the src
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