Minetrack/lib/util.js

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var config = require('../config.json');
var servers = require('../servers.json');
// Checks if we have a server in config.json with the IP.
function serverWithIpExists(ip) {
for (var i = 0; i < servers.length; i++) {
var entry = servers[i];
if (entry.ip === ip) {
return true;
}
}
return false;
}
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// This method is a monstrosity.
// Since we loaded ALL pings from the database, we need to filter out the pings so each entry is a minute apart.
// This is done by iterating over the list, since the time between each ping can be completely arbitrary.
function trimUselessPings(data) {
var keys = Object.keys(data);
var keysToRemove = [];
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for (var i = 0; i < keys.length; i++) {
// Don't bother we servers we deleted from config.json
if (!serverWithIpExists(keys[i])) {
keysToRemove.push(keys[i]);
continue;
}
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var listing = data[keys[i]];
var lastTimestamp = 0;
var filteredListing = [];
for (var x = 0; x < listing.length; x++) {
var entry = listing[x];
// 0 is the index of the timestamp.
// See the convertPingsToGraph method.
if (entry[0] - lastTimestamp >= 60 * 1000) {
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// This second check tries to smooth out randomly dropped pings.
// By default we only want entries that are online (playerCount > 0).
// This way we'll keep looking forward until we find one that is online.
// However if we can't find one within a reasonable timeframe, select the sucky one.
if (entry[0] - lastTimestamp >= 120 * 1000 || entry[1] > 0) {
filteredListing.push(entry);
lastTimestamp = entry[0];
}
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}
}
data[keys[i]] = filteredListing;
}
// Delete data for any networks we don't care about anymore.
for (var i = 0; i < keysToRemove.length; i++) {
delete data[keysToRemove[i]];
}
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}
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exports.trimOldPings = function(data) {
var keys = Object.keys(data);
var timeMs = exports.getCurrentTimeMs();
for (var x = 0; x < keys.length; x++) {
var listing = data[keys[x]];
var toSplice = [];
for (var i = 0; i < listing.length; i++) {
var entry = listing[i];
if (timeMs - entry[0] > config.graphDuration) {
toSplice.push(i);
}
}
for (var i = 0; i < toSplice.length; i++) {
listing.splice(toSplice[i], 1);
}
}
}
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exports.getCurrentTimeMs = function() {
return new Date().getTime();
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};
exports.setIntervalNoDelay = function(func, delay) {
var task = setInterval(func, delay);
func();
return task;
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};
exports.convertPingsToGraph = function(sqlData) {
var graphData = {};
for (var i = 0; i < sqlData.length; i++) {
var entry = sqlData[i];
if (!graphData[entry.ip]) {
graphData[entry.ip] = [];
}
graphData[entry.ip].push([entry.timestamp, entry.playerCount]);
}
// Break it into minutes.
trimUselessPings(graphData);
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// Drop old data.
exports.trimOldPings(graphData);
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return graphData;
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};