Made it where the Delivery Man normal rewards are shown as coal skulls if the reward can't be claimed.
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202fdafe81
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@ -56,8 +56,7 @@ public class DeliveryManMenu extends UpdatableMenu {
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for (DeliveryManReward reward : DeliveryManReward.values()) {
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for (DeliveryManReward reward : DeliveryManReward.values()) {
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boolean canClaim = (deliveryManManager.canClaim(player, reward) && optionalAccount.get().hasRank(reward.getRequiredRank()));
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boolean canClaim = (deliveryManManager.canClaim(player, reward) && optionalAccount.get().hasRank(reward.getRequiredRank()));
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ItemBuilder itemBuilder = new ItemBuilder(XMaterial.PLAYER_HEAD)
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ItemBuilder itemBuilder = new ItemBuilder(XMaterial.PLAYER_HEAD)
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.setSkullOwner(reward.getRewardPackage().getIconTexture(player, optionalAccount.get()))
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.setSkullOwner((canClaim ? reward.getRewardPackage().getIconTexture(player, optionalAccount.get()) : SkullTexture.COAL_BLOCK))
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.setGlow(canClaim)
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.setName((canClaim ? "§a" : "§c") + "§l" + reward.getDisplayName())
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.setName((canClaim ? "§a" : "§c") + "§l" + reward.getDisplayName())
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.addLoreLine("§7Claimable: " + (canClaim ? "§aYes" : "§cNo"));
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.addLoreLine("§7Claimable: " + (canClaim ? "§aYes" : "§cNo"));
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if (reward == DeliveryManReward.MONTHLY) {
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if (reward == DeliveryManReward.MONTHLY) {
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